From: M.J.Elliott@u...
Date: Tue, 18 Jun 1996 06:59:16 -0400
Subject: Re: Question about combat moves in SGII
---------------------------- Forwarded with Changes --------------------------- From: Elliott.MJ at BULL-UK03-TITAN Date: 6/5/96 1:06PM To: /DT=RFC-822/DV=FTGZG-Làbolton.ac.uk/C=FR/ADMD=ATLAS/PRMD=BULL/OU=INTERNE T at X400GTW Subject: Re: Question about combat moves in SGII ------------------------------------------------------------------------ ------- Resending due to mail server problems ______________________________ Forward Header __________________________________ Subject: Re: Question about combat moves in SGII Author: Elliott.MJ at BULL-UK03-TITAN Date: 05/06/96 13:06 > Andrew E. B. Cowell wrote: > I wonder if the combat moves shouldn't have been, for example, 2D6 The only difference statistically is that 2D6 gives a (crude) normal distribution, whereas D6*2 gives a linear (i.e. flat) distribution. We chose the latter. If ypu prefer rolling 2D6 instaed of D6*2 go ahead... > Just a thought. I doubt it makes much difference in game play. Yeah, you're probably right. > By the way, I put together a Stargrunt II page. Pretty basic; it only Like the page! Please feel free to take anything I say on this list and add it to your page. Thanks.