Pulse torpedoes

2 posts ยท Sep 3 1996 to Sep 4 1996

From: Joseph L. Haygood <jhaygood@a...>

Date: Tue, 3 Sep 1996 11:36:33 -0400

Subject: Pulse torpedoes

> Pulse Torpedos: so long as a FireCon is dedicated solely for

I agree with this interpretation of the rules. For your Trekkers, how else
could the Enterprise fire a full spread of torpedoes? Torpedoes have a shorter
range (i am almost sure) than beams. I think if you thought the other way, how
could 3 different beam systems engage 1 target at extreme range? You need
heavier computing systems ( ie: more fire cons) to track and attack targets
far away. If you are scared of them stay away from them. (seems like I am
rambling. hope everyone follows this post)

From: Tim Jones <Tim.Jones@S...>

Date: Wed, 4 Sep 1996 00:07:14 -0400

Subject: RE: Pulse torpedoes

> Jay Haygood wrote:

--For your Trekkers, how else could the Enterprise fire a full spread of

--torpedoes? Torpedoes have a shorter range (i am almost sure) than
beams.

Photon Torpedoes in the Trek Universe (STTNG Tech Manual) have a _much_
longer range than beam weapons, they are warp capable guided missiles. The
Tech manual states that a ptorp has a range of several million kilometers
while phasers are several hundred thousand kilometers (not having the book
here to quote exactly from).

In my Trek games you only need 1 firecon to launch any number of torpedoes
this simulates Worf at tactical on the bridge doing the initial targetting.
After that the torpedoes own terminal guidance system takes over. I use the
analogy of
wire guided torpedos in modern subs - they are guided close to their
targets by a firecon but can be cut loose to home acoustically if the wire
runs out at long range or you have to go evasive because the other guy shot at
you.

        Tim