From: Charles Taylor <charles.taylor@c...>
Date: Sun, 10 Sep 2000 20:50:48 +0100
Subject: Prototype UNSC designs
Well, I finally put digit to keyboard and hacked out my first draft of some UNSC ship designs. The designs have a certain amount of modularity inspired by the castings. Things to bear in mind - UNSC ships of destroyer and larger in size use standard sized drive modules, which come in two sizes, to simplify production and maintenance. However, bolting these on to different sized hulls can lead to odd (literally) thrust ratings ;-). The other standard modules incude a slot in weapons module, (as seen on the DD, CH, SDN, and SDN-X figures - there are two versions - three cylinders side by side, or a 2-aperture turret) as well as standard sized cargo and fighter hanger modules. These have the following MASS and COST: Module MASS COST Medium Thrust 12 24 Large Thrust 25 50 Weapons 6 varies Cargo 5 2 (adds +1 hull boxes, 4 cargo space) Cargo modules are usually fitted in groups of 4. I'll do the fighter hanger when I get a carrier figure (at colours next week) :-) Typical weapons modules: 3-arc Class-3 Beam battery COST: 18 3-arc Pulse Torpedo COST: 18 ADFC + 4 PDS' COST: 20 3x MT-Missile racks: COST 18 EW module - Superior sensors + area ECM system (pending revised EW rules): COST 60 The three-tube molding looks like it could be a SMR/SML - but I get unused space if I make it a SMR, and I have to increase the module size to 7 to fit in a SML - which gives unused space in some of the others! (I'm still thinking about this one). Note: most of the weapons layouts are for the 'fully tooled up' version, UNSC ships assigned to 'peacekeeper' duties usually replace some of their 3-arc Class-2 batteries with needle beams, and load MT-missile modules loaded with EMP missiles (or maybe SMR/SML modules loaded with SM-EMP's - how you know why I suggested them :-) for political reasons, the theory being that governments are less likely to whine if you simply disable their ships, rather than destroying them (yes, I know, its a _theory_). So now the ships - in all cases I've attemped to base MASS and weapons layout on the figures (I compared figures with an FSE BDN and various small NAC ships for size comparison purposes). #Patrol Cutter/Frigate type I Displacement: 2000 tonnes (MASS factor 20) Hull type: Average (Hull Integrity 5) Crew: 5 officers, 15 ratings (Crew Factor 1) Armanent: 2 x Class 1, 1 x 3-arc Class 2 batteries Defences: 2 Point Defence Systems Sensor suite: Standard sensors, 1 Fire-control system Drive systems: Main Drive rating 6, FTL (Jump) Drive TMF: 20 NPV: 68 The above statistics are for the military Frigate version, a quick re-fit to swap out the Class-2 battery for a needle beam, and replace one of the PDS with an extra FireCon gives the Patrol Cutter version, which costs 1 extra point. (Needle Beam as a 'less than lethal' alternative for patrol duties, extra firecon to _use_ the needle beam). #Lake class destroyer Displacement: 3400 tonnes (MASS factor 34) Hull type: Weak (Hull Integrity 8) Crew: 8 officers, 26 ratings (Crew Factor 2) Armanent: 2 x Class 1 batteries, 1 x weapons module Defences: 2 Point Defence Systems Sensor suite: Standard sensors, 1 Fire-control system Drive systems: Medium Drive module, rating 7, FTL (Jump) Drive TMF: 34 NPV: 98 + cost of weapons module A bit flimsy, and rather heavier than I'd like - the thrust rating of 7 demonstates a disadvantage of the modular drive system :-( #Mountain class Light cruiser Displacement: 5000 tonnes (MASS factor 50) Hull type: Average (Hull Integrity 14) Crew: 13 officers, 37 ratings (Crew Factor 3) Armanent: 2 x Class 1, 3 x 3-arc Class 2 batteries Defences: 2 Point Defence Systems, Grade 4 Armour, Level 1 Screens Sensor suite: Standard sensors, 2 Fire-control systems Drive systems: Medium Drive module, rating 5, FTL (Jump) Drive TMF: 34 NPV: 167 Again it demonstates a disadvantage of the modular drive system :-( #River class Heavy cruiser Displacement: 9000 tonnes (MASS factor 90) Hull type: Average (Hull Integrity 25) Crew: 23 officers, 67 ratings (Crew Factor 5) Armanent: 2 x Class 1, 2 x 3-arc Class 2 batteries, 2x weapons modules Defences: 2 Point Defence Systems, Grade 4 Armour, Level 1 Screens Sensor suite: Standard sensors, 2 Fire-control systems Drive systems: Large Drive module, rating 6, FTL (Jump) Drive TMF: 90 NPV: 263 + 2 weapons modules Bit heavy, but the model is rather large :-) #Gaia class Superdreadnought Displacement: 24000 tonnes (MASS factor 240) Hull type: Average (Hull Integrity 60) Crew: 60 officers, 180 ratings (Crew Factor 12) plus fighter pilots Armanent: 2 x Class 1, 2 x 6-arc Class 2, 2 x 2-arc Class 3, 2 x 3arc Class 3 batteries, 2x weapons modules Defences: 6 Point Defence Systems, Grade 12 Armour, Level 2 Screens Sensor suite: Standard sensors, 4 Fire-control systems Drive systems: 2 x Large Drive module, rating 4, FTL (Jump) Drive Hanger bays: 2 bays holding 12 fighters TMF: 240 NPV: 782 + 2 weapons modules + 12 fighters Yup, it is rather big, so is the model :-) #Sol class Extended-Range Superdreadnought Displacement: 32800 tonnes (MASS factor 328) Hull type: Weak (Hull Integrity 64) Crew: 82 officers, 246 ratings (Crew Factor 16) plus fighter pilots Armanent: 2 x Class 1, 2 x 6-arc Class 2, 2 x 2-arc Class 3, 2 x 3arc Class 3 batteries, 2x weapons modules Defences: 6 Point Defence Systems, Grade 12 Armour, Level 2 Screens Sensor suite: Standard sensors, 4 Fire-control systems Drive systems: 4 x Large Drive module, rating 6, FTL (Jump) Drive Hanger bays: 1 bay holding 6 fighters, 1 capacity 6-MASS hanger bay Cargo bay: 4 x Cargo modules (capacity 16 MASS) TMF: 328 NPV: 1015 + 2 weapons modules + 6 fighters + 1 MASS-6 small craft Yup, its' huge, in fact it is _too_ big, but I hit a snag with modular ships designs - its called Screens - and its been discussed on this list before :-( From the model, I'd like to cut it down to aboit 300-310 MASS, while keeping the 'SDN with cargo and extra drives added' feel. The MASS-6 hanger bay that replaces a fighter hanger on the SDN houses a MASS-6 landing craft. Part of the cargo module houses barracks for troops for groud operations - usually :-) Well, these are very much 'first draft' I'll probably try and tweek things like module sizes in order to fix some of the snags I've listed above. Any thoughts, suggestion, comments, etc.