From: Inire <inire@y...>
Date: Tue, 12 Jul 2005 12:36:51 -0700 (PDT)
Subject: Proposal for Rule Mod/Request for comment wasRe: move and fire problem
Proposal: Fire on the move Extra kit: 1 or 2 counters per ship defining points of elective fire-on-the-move (# of counters determined as a fraction of FCS available, or perhaps 1 counter per ship FCS). Counters are numbered and layed out order (1,2,3,etc) Assumptions: Moves are 'by battlegroup' or player, as agreed upon by the players. Initiative is rolled before movement, loser goes first. Damage from combat will be simultaneously applied to ships. Format: Players roll initiative. Loser moves first, laying fire counters down along path of travel. Winner moves next, laying fire counters down along path of travel. (Any counters not placed during move are assumed to be used at the end of movement as usual.) Resolve combat between ships, using fire counters to determine range to targets. Counters can fire on like-numbered counters (1 can fire at 1, 3 can fire at 3), or can fire at ships in their final positions. > --- Adrian <al.ll@tiscali.co.uk> wrote: > I'm suggesting bending the existing rules (one ship Jeff "My dice hate me!" Fearnow Gaming to keep War out of RealTime! "'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete Sour Cream!" www.wigu.com, 29 Jan 2003 XT350/DOD#1890 AND don't forget: Serenity releases 30 September! Trailer at apple.com!!! http://www.apple.com/trailers/universal/serenity