From: Barclay, Tom <tomb@b...>
Date: Wed, 2 Aug 2000 17:19:39 -0400
Subject: problem with one suggestion on orbits (I think)
Cool ideas about using cloth circles to reresent orbital gradients. Someone suggested modifying vector at end of turn was very lethal (lots of crashing) and someone else suggested modifying end of turn vector based on beginning of turn position. This might be better, but what about the scenario when someone starts outside a given orbital band, crosses through it, and out again. They'd feel no effect for being so deep in the G well. Is this right? Would it make sense (i dunno) to maybe apply the heaviest effect for the turn? or the average of heaviest and lightest? (eg you passed through the 4 mu well and started and ended in the 2 mu well, so your net effect is 3 mu) Now, people will point out that FT flight does not represent the actual path of the ship. I don't know what the right answer is, but I get the feeling that the real answer is you won't ever get a good sim because of the continous nature of gravitation and the discrete nature of the FT move system. Perhaps every time you cross a gravity boundary, that 1" of motion is immediately applied? Then you continue your movement just as before? Thoughts?