problem with one suggestion on orbits (I think)

3 posts ยท Aug 2 2000 to Aug 2 2000

From: Barclay, Tom <tomb@b...>

Date: Wed, 2 Aug 2000 17:19:39 -0400

Subject: problem with one suggestion on orbits (I think)

Cool ideas about using cloth circles to reresent orbital gradients. Someone
suggested modifying vector at end of turn was very lethal (lots of crashing)
and someone else suggested modifying end of turn vector based on beginning of
turn position.

This might be better, but what about the scenario when someone starts outside
a given orbital band, crosses through it, and out again. They'd feel no effect
for being so deep in the G well. Is this right?

Would it make sense (i dunno) to maybe apply the heaviest effect for the turn?
or the average of heaviest and lightest? (eg you passed through the 4 mu well
and started and ended in the 2 mu well, so your net effect is 3 mu) Now,
people will point out that FT flight does not represent the actual path of the
ship.

I don't know what the right answer is, but I get the feeling that the real
answer is you won't ever get a good sim because of the continous nature of
gravitation and the discrete nature of the FT move system.

Perhaps every time you cross a gravity boundary, that 1" of motion is
immediately applied? Then you continue your movement just as before?

Thoughts?

From: Laserlight <laserlight@q...>

Date: Wed, 2 Aug 2000 17:45:20 -0400

Subject: Re: problem with one suggestion on orbits (I think)

> Cool ideas about using cloth circles to reresent orbital gradients.

I'd suggest instead using clear flexible vinyl.006 to.012"
thick--which
you should be able to get at a hardware store--and mark/paint all the
circles (including the planetary disc) on that so you don't have different
pieces of cloth sliding around disrupting your gravity. It comes in 54" wide
rolls and you should be able to buy it by the linear foot, so you shouldn't
have much problem fitting most gravity wells on it..

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Wed, 2 Aug 2000 16:31:05 -0700

Subject: Re: problem with one suggestion on orbits (I think)

> Would it make sense (i dunno) to maybe apply the heaviest effect for

Of the options presented, this would be my vote.