From: -MWS- <Hauptman@c...>
Date: Thu, 01 Jun 2000 09:39:35 -0700
Subject: Pre-measuring, house rules, et all
Hiya folks! This whole pre-measuring debate has been fun, but I haven't heard *any* compromise positions that would accomodate both sides, so the observation about it being a Religious Issue are fairly spot on. If the actual rules don't specify whether or not you can pre-measure ranges or movement, then House Rules apply. Just be damned sure that everyone who plays at your table knows them beforehand. <g> In our FT group (we play Cinematic movement), we allow a player to measure their own weapons' range bands, but not any opponent's. Movement pre-measuring is not allowed. This allows a player to make *rational* decisions on allocating weapons fire, but prevents the game from bogging down. I have noticed that the pre-measurement debate is more heated when it comes to ground combat with units. That is where the Trying To Stay 0.0000000000001" Out Of Range effect seems to hold sway the most - in gamse such as DBM or the like. What I have noticed is that the type of player who tries to micromanage his unit locations to that extent is going to slow the game down unreasonably so no matter what, whether pre-measuring is allowed or not. The best play there is to implement a turn timer.