Power Projection - standalone?

9 posts ยท Feb 8 2004 to Feb 9 2004

From: Kevin Balentine <kevinbalentine@m...>

Date: Sun, 08 Feb 2004 14:54:59 -0600

Subject: Power Projection - standalone?

Does Power Projection: Fleet work as a standalone game or do I also need to
buy PP: E to have the full rules?

From: Michael Llaneza <maserati@e...>

Date: Sun, 08 Feb 2004 13:54:58 -0800

Subject: Re: Power Projection - standalone?

No, it's standalone.

"Captain, we are receiving 112, 385 separate hails."

> kevinbalentine@verizon.net wrote:

> Does Power Projection: Fleet work as a standalone game or do I

From: Mark A. Siefert <cthulhu@c...>

Date: Sun, 8 Feb 2004 16:13:28 -0600

Subject: RE: Power Projection - standalone?

Power Projection is completely stand alone. You don't need Full Thrust or the
Fleet Books to play it.

Later,

From: Jon Davis <davisje@n...>

Date: Sun, 08 Feb 2004 18:17:52 -0500

Subject: Re: Power Projection - standalone?

> Mark A. Siefert wrote:

> Power Projection is completely stand alone. You don't need Full

> Kevin wrote:

But you didn't answer Kevin's specific question.

From: Mark A. Siefert <cthulhu@c...>

Date: Sun, 8 Feb 2004 18:19:30 -0600

Subject: RE: Power Projection - standalone?

Oh.... OK. You don't need PP: Escort either. Both Fleet and Escort are stand
alone games. There focus is just different.

Later, Mark A. Siefert

[quoted original message omitted]

From: Dean Gundberg <dean.gundberg@n...>

Date: Sun, 8 Feb 2004 18:20:19 -0600

Subject: Re: Power Projection - standalone?

> Does Power Projection: Fleet work as a standalone game or do I

Fleet is a stand alone game, you do not need Escort to play.

From: Dom Mooney <cybergoths@d...>

Date: Mon, 9 Feb 2004 11:14:24 +0000

Subject: Re: Power Projection - standalone?

On Sunday, Feb 8, 2004, at 20:54 Europe/London,
> kevinbalentine@verizon.net wrote:

> Does Power Projection: Fleet work as a standalone game or do I

Power Projection: Fleet is standalone, as is Power Projection: Escort.

Escort is a subset of the full 'Fleet' rules which focuses on smaller ships.
The main differences from Fleet are

a) no campaign rules b) no conversion rules for starships c) no spinal mount
rules d) no gravity rules e) the counter set (it has Paul Lesack's drawings
rather than Jesse DeGraff's CGI models) and the SSDs. Escort has 14 small ship
SSDs, 2 of which are in Fleet, the rest being unique. f) no simplifications
for massed combat (ie massed fire tables)

Escort was written as an introductory package and is 28 pages long.
It's fully playable and a game should take around 60-90 minutes with
8-10 ships.

Fleet is 70+ pages long (I haven't got it to hand as I write this) and
focusses on the campaign and big ship end. Battles usually take 2 hours
upwards, unless an opponent - sorry, victim - does something stupid
like turn broadside on to an enemies' spinal mount so they can't retaliate...

Does that help?

Cheers,

From: Kevin Balentine <kevinbalentine@m...>

Date: Mon, 09 Feb 2004 11:22:19 -0600

Subject: Re: Power Projection - standalone?

Yes, thanks Dom.

> On 9 Feb 2004 at 11:14, Dom Mooney wrote:

> On Sunday, Feb 8, 2004, at 20:54 Europe/London,

> focusses on the campaign and big ship end. Battles usually take 2

From: Dom Mooney <cybergoths@d...>

Date: Mon, 9 Feb 2004 22:15:09 +0000

Subject: Re: Power Projection - standalone?

On Monday, Feb 9, 2004, at 17:22 Europe/London,
> kevinbalentine@verizon.net wrote: