From: Mark A. Siefert <cthulhu@c...>
Date: Wed, 15 Jan 2003 01:35:10 -0600
Subject: Power Projection Review
As promised, here is my capsule review of Power Projection Lite. I was actually planning on submitting this review for the Journal of the Travellerâs Aid Society. However, I was about three paragraphs into it when I got word that JTAS had just published a review by Robert Prior. (Curses! Foiled again!) Oh well, thatâs life I guess. Anyway, for your general perusal, I submit my thoughts and reflections on this new addition to the Full Thrust universe: Review: Power Projection Lite Written by Dominic Mooney Published by British Isles Traveller Society. As long and distinguished as the history of Dungeons & Dragons has been, Marc Millerâs classic hard sci-fi role-playing game Traveller has been on the market in one form or the otherâfrom the original âlittle black booksâ to the current d20 versionâfor over 25 years. Like all games of its genre, space combat plays a major role; however, Iâve never been really pleased with the way Traveller has handled it. The rules Iâve seen are either overly complex (Donât even get me started onâ¦shudder⦠Brilliant Lances.) or just plain uninspiring. That was before I got my hands on Power Projection Lite. Power Projection started with a man and dream: Dominic Moony wanted to use Ground Zero Gamesâ phenomenal Full Thrust space combat game system for Traveller scenarios. Inspired by some home-brewed rules by Steven Parsonage, Dominic spent five years of refining and playtesting his ideas. Power Projection is result. This is a âLiteâ version because it mainly focuses on combat with escorts. The full version, that promises to feature full sized capital ships, spinal mounted weapons, and gravity maneuvering (i.e. slingshot effect) should be out in early this year. That, and revised version of the Lite rules called Power Projection: Escorts will be released by the end of January. (Those who purchased the Lite rules need not despair. You can download the updates from www.powerprojection.net as soon as they are available.) Full Thrust veterans should have very little trouble easing into these rules. The movement system is pure Fleet Book 1 vector movement with the Fleet Book 2 provisions added. The combat rules are the area where one can find the most revision. Power Projection Lite takes the standard battery results model (i.e. die roll of 4-5 equals 1 point of damage, a 6 causes two points) and creates expands on it by giving the weapons an opportunity to cause more damage when certain conditions are met. For instance, a salvo on standard missiles would start at the standard damage profile. However, if those missiles struck their target on their second movement phase or equipped with nuclear warheads, then the potential to cause damage increases greatly. Meanwhile, new factors like a shipâs agility and a revised armor system along with devices like nuclear dampeners, meson screens, repulsors, and sandcasters (see below) can have negative effect on damage.) The âhard sci-fiâ nature of the Traveller setting is also reflected in the Power Projection rules by the inclusion of various âterrainâ effects. These include gravity, nuclear explosions, and sandcasters. The blast from a exploding salvo of nuclear missiles creates a sensor blind spot, represented by a 1.5 inch diameter blast marker. If your line of sight to a target crosses one of these markers, it adds 2 mu to the range. That Zhodoni destroyer that was âjustâ in missile range at 29 mu a moment ago would be safely out of range at 31 mu if a blast marker intervened. Gravity from nearby astronomical bodies also can play a factor. If your LOS passes with the âgravity bandâ of a planet template, then similar range modifiers are applied. Sandcasters operate on a similar concept, but rather than effecting range, it lessens the âoomphâ from incoming fire that passes through the generated âsand cloudâ giving the target a better chance to shrug off damage. Cosmetically, the rules are well laid out with excellent illustrations to describe combat and movement. It also includes a pull out set of counters for missile salvos, vector arrows, starships, nuclear blasts, sand clouds, and a new version of the infamous turning lasso. The copy I bought from Warehouse 23 didnât survive the trip across the Atlantic too well so I needed to retouch up the cover a bit. In the end, I laminated to covers and comb bound it. (Why donât more companies do this? It makes copying out record sheets so much easier.) If I have any sort of gripe, itâs that there seems to be a lack of an âorders fromâ to record movement and fire orders. All in all, itâs an excellent game, worthy to carry the Full Thrust engine. Those interested may want wait for Escorts before diving in⦠then again; you may not have a choice. Power Projection Lite was a limited release, and I think they may have run out of copies. Either way, I highly recommend this game to both Traveller and Full Thrust fans. Later,