Power projection in very high tech warfare

1 posts ยท Apr 6 2002

From: Michael Llaneza <maserati@e...>

Date: Fri, 05 Apr 2002 19:02:06 -0800

Subject: Power projection in very high tech warfare

Striker 2 handles orbital support much like Corps artillery assets in Command
Decision, i.e. it a certain number of strikes that certain stands can spot
for. In Striker 2, those Zho tanks can actually engage those support assets
with direct fire. And vice versa. And I'd want to play a lot of space battles
(the FT High Guard adaption, Power Projection is nice) to see what sort of
support an orbital force can actually provide.

For a Full Thrust interface scenario you'd want a planetary combat system
scaled for high performance grav tanks and as abstract as possible. or you
could locate your battlefield on a spot of map na dput that on the FT map
somewhere appropriate. I've always wanted do an orbital assault on a map of
the San Francisco area. There are a lot of rolling hills around here for tanks
to play hide and seek in. And probably a very busy starport spanning SF,
Oakland, and San Jose