From: Michael Llaneza <maserati@e...>
Date: Fri, 05 Apr 2002 19:02:06 -0800
Subject: Power projection in very high tech warfare
Striker 2 handles orbital support much like Corps artillery assets in Command Decision, i.e. it a certain number of strikes that certain stands can spot for. In Striker 2, those Zho tanks can actually engage those support assets with direct fire. And vice versa. And I'd want to play a lot of space battles (the FT High Guard adaption, Power Projection is nice) to see what sort of support an orbital force can actually provide. For a Full Thrust interface scenario you'd want a planetary combat system scaled for high performance grav tanks and as abstract as possible. or you could locate your battlefield on a spot of map na dput that on the FT map somewhere appropriate. I've always wanted do an orbital assault on a map of the San Francisco area. There are a lot of rolling hills around here for tanks to play hide and seek in. And probably a very busy starport spanning SF, Oakland, and San Jose