From: Barclay, Tom <tomb@b...>
Date: Mon, 16 Oct 2000 16:47:07 -0400
Subject: population modelling, a la Brian
Brian Spake <My replies denoted by --> >: Looking at the Future History of the GZG universe, I think that the rush = to colonization was a land-grab/power projection move. --> That is a possible interpretation. It was only 6 years from the launching of the trans-solar probe to the fi= rst colony ships (only 2 from the first manned trip). 2062-2069. --> Probably because by then we had "system space" travel well in hand, so all that was required was fitting a warp drive to a ship, not such a big deal. I'm surprised it was six years! It was only 1 more year until all of the major powers (and some minor powers) had launched colony ships (LLAR being the exception). 2070. --> Consisting of what? Colony ships by name. Neither of us can really say if this was 10 guys and a hab bubble whose sole purpose was to claim the land or a 10,000 person fledgling colony with full support. What would the outer limits here be? I don't know. I suspect the first colony ships might well be in the 100-500 person range. That'd be my guess. You wouldn't want to risk large numbers of science types - the people you'd send to these early colonies and you wouldn't have enough experience to make colonizing very safe and sure. So I suspect these were more "political" than practical, more like a live-in research base. Then it is 6 years until the first combat starship (the HMS Thunderer) is launched. 2076. --> Again, probably had system combat ships, just did a refit. Or maybe the new drive required them to fit out a new hull. Six years is reasonable in that case, but it isn't blisteringly fast. Even by 2102, the European Space Force consists of mainly in-system ships and "very few" FTL-capable ships. --> Still a suggestion that FTL travel in this period was no joke technically or economically. I imagine that these colony ships are either: A) Reusable as components for the colony or B) Leave all but the bridge and engines at the colony for resources. --> But the point is, even if they were, they represent (I'd guess) a large investment on behalf of the colonizing power - both in terms of resources and in terms of economics. If we assume that one mass devoted to cargo holds 25 cargo spaces/points and that a marine takes 4 CS in "up and awake" mode a 1 CS in cryo sleep, you're still talking about 40 Mass to move 1000 people with very little or no large scale kit. And I'm not even sure these numbers are in line with the rules of the game (FT construction rules). And if we figure that the populations mass is probably at best 10% of the mass of a colony project, then we're looking at 400 mass to establish 1000 people. That's a lot of mass. Try moving 400 mass which includes a lot of stuff and tell me the enemies you have won't be interested in that.... <heh heh>. So you have to protect it. Not only do you need the mass for people and for kit (and you need to pay for it) but your Navy has to run escort duty (as you said, it is a time of turmoil....). The colonists would have traveled in cryogenic sleep to save space. Also, artificial gravity for decks was not implemented until 2104 (MSS Windsor). --> Sure, though not sure what that means to this discussion. I always assumed cold sleep for colonists. I started figuring out the cargo space it took to move a division (5000 men plus vehicles and supplies for a month or two) and came up with some very very large numbers. This told me a lot about the chances of moving 1,000,000 people to a colony. VERY expensive and requires a lot of cargo mass. Very lucrative target (lots of $ tied up in bloated defenceless ships). It only takes 37 years for the population of Albion to match that of England. (That's what 2 generations?). --> What would that be? England has a low pop growth now. I'd guess that it might be what - maybe 90-100 million by then? Isn't it around 60 or 70 now? That's a lot of people. But I understand this was a massive effort in terms of what it took the NAC to undertake it, which suggests if they were putting say 50% of their colonization efforts here, then the rest combined would only equal it. --> This depends on England of that period. It could even have a smaller pop than today. If you look at the money, manpower, and expense that went into the=20 "space race" to the Moon, it is not hard to imagine what would be spent to claim the stars before the other powers do. --> But claiming the stars only takes a token presence by the military. Small colonies. You don't NEED to have millions of people on a world to claim it. This colonization time is a time of strife on the Earth. Big powers are eating up small powers and grabbing all the land they can. There is war on most of the continents. There has even been use of nuclear weapons (against Israel). This would provide great impetus to multiply a power's holding among the stars (numbers survival strategy).=20 --> Au contraire, mon frere. I think we've seen that in times of strife, people want everything for themselves. You think the NAC public would pay for big space programs? They'd be concerned about national defence, dealing with population issues, handling rioting soccer hooligans, etc. People have shown that when things are happening in the world, they can be amazingly focused in the here and now. Now, would it be a priority for the gov'ts to stake their claims and make claims about how many colonies they have? Yeah sure, that's national pride. But they can be small and fulfill the same goal. And politicians (if they're afraid of being killed by war) may be spending the money on bigger fleets, more wazoo war tech, or bunkers.... not colonies that cost them money but don't protect THEIR arses. In addition, colonies can: - Provide rare materials --> Potentially yes. Including rare diseases and such so this is both a benefit and a risk. - Provide food away from the irradiated areas on earth --> Depending how many Garden worlds there are. If shipping the colonists is expensive, shipping their food will be too. The cost of the good would be high enough that it would be questionable how much of this reaches anyone but the rich on earth. - Provide relief from overpopulation --> See my comments on mass. Given the fleet sizes in the game, we can makes some assumptions about how much could be involved in colony ship protection and work backwards to some ideas about the amount of freight transfer (of all types, only some of which will be colonists) could occur - the numbers don't favour high rate colonization I don't think. Getting billions of people off earth is a non-trivial feat. - Increase the taxable population --> Hmmm - taxing colonies just getting started? Not in any simulation I've ever played. They usually require the input of money/support for the first N (at least 10) years. This is long term goal and most modern political systems are myopic. - Provide military bases (and support for forward forces) --> No argument here. Though I don't need a population for this really. - Provide tariff income (company store scenario) --> Oh good, now we rook the colonists too. And who were we sending out there voluntarily? - Increase the power's status in the UN (We represent over 100 worlds!) --> It would do that if a bunch of these colonies didn't tell them to sod off as I suspect is likely. But lets say they probably are in favor of this. - Provide maximum security prisons --> Hmmm. Yes, and I'm thinking that this might be problematic in many nations. Not all, mind. - Provide sweatshops (you don't work? You don't eat!) --> Ah more forced emigration. Clearly the ESU should dominate space. - Provide new medicinal resources --> Agreed. --> Most of these don't require a large off earth movement of population though. I can tax people on earth or off. I can establish presence without a huge population. I can do the science perhaps better without a colony in the way. I don't have to defend a colony that is small with as much force. Hence it is cheaper. --> There is no fact, barring Jon speaking and he is very quiet (I think he just likes to watch a good row myself). There are only multiple opinions - but all sides seem to have some good points and counterpoints. The GZGverse is an individualized beast apparently.