From: db-ft@w... (David Brewer)
Date: Mon, 10 Mar 1997 17:48:29 -0500
Subject: Points values, uses thereof.
In message <199703101541.JAA03953@www.intelli.com> "Donald A. Chipman > III" writes: Currently, that's not wholey true. Merchants cost way too much and non-FTL combattants don't cost enough. Some utterly useless things are given points values, like ortillery systems. Points values should attempt to represent tactical worth, although this is something of an impossible task. > This is all well and good, but I suppose the solution would be to take the vessel's core statistics and throw them through different valuation systems. The economic construction cost thingy would probably be very dependent on the background idea you have and the specifics of the campaign. For an example, consider the "Traveller" background. Two ships might be considered identical in FT terms, while one has a "jump-3" capability, the other "jump-4" (goes further in the same time, gets places that are more remote, make two jump-2's without refuelling). The latter will therefore be larger and cost more, and may even be built at different "tech levels". Other factors might include mass construction over custom ships, or scarce vital resources (e.g. lanthanum for jump drives in Taveller). I really don't know where to start. Sorry.