From: Tim Jones <Tim.Jones@S...>
Date: Fri, 12 Dec 1997 13:05:37 -0000
Subject: RE: Point system ideas
On Friday, December 12, 1997 10:45 AM, Alun Thomas [SMTP:alun.thomas@cbis.com] wrote: > What do points represent ? My view is that they (attempt to) I agree and its why people like them, so they can balance scenarios. SFB players will remember the dreaded BPV (Battle Points Value??) values of the ships, its the same idea. > This suggests that we really have two classes of item: weapons and Offence / Defence - thats basically it > To me this suggests that the point cost of a ship should be the total I agree no byzantine formulae please Offence * Defence = Points follows the Keep It Simple principle. > This would allow a more descriptive system, which simply describes how It gets away from the problems with the mass system such as hull size break points etc. The only BIG problem is how to assign the points to the kit. There is bound to be debate on this. It can probably be done statistically using damage points. Offence - average damage points inflicted Defence - average damage points deflected You can describe ships from other backgrounds easily, tot up what you see on the TV, guess at how relatively tough it was and how fast it could go. Does it solve the all beams are A - probably not? But thats an attitude that can't be solved by design rules. That can be covered with background/tournament restrictions and canned designs like the fleet book should help. sincerely