Point system ideas

1 posts ยท Dec 12 1997

From: Tim Jones <Tim.Jones@S...>

Date: Fri, 12 Dec 1997 13:05:37 -0000

Subject: RE: Point system ideas

On Friday, December 12, 1997 10:45 AM, Alun Thomas
[SMTP:alun.thomas@cbis.com]
wrote:
> What do points represent ? My view is that they (attempt to)

I agree and its why people like them, so they can balance scenarios. SFB
players will remember the dreaded BPV (Battle Points Value??) values of the
ships, its the same idea.

> This suggests that we really have two classes of item: weapons and

Offence / Defence - thats basically it

> To me this suggests that the point cost of a ship should be the total

I agree no byzantine formulae please

Offence * Defence = Points

follows the Keep It Simple principle.

> This would allow a more descriptive system, which simply describes how

It gets away from the problems with the mass system such as hull size break
points etc.

The only BIG problem is how to assign the points to the kit. There is bound to
be debate on this. It can probably be done statistically using damage points.

Offence - average damage points inflicted
Defence - average damage points deflected

You can describe ships from other backgrounds easily, tot up what you see on
the TV, guess at how relatively tough it was and how fast it could go.

Does it solve the all beams are A - probably
not? But thats an attitude that can't be solved by design rules. That can be
covered
with background/tournament restrictions and
canned designs like the fleet book should help.

sincerely