> Jeremy Sadler wrote:
> > Possible minor spoilers follow:
Using only 2 "tiles" (a 60 deg. bend and a strait track, each with 4 lanes)
you should be able to make a wide variety of tracks. for an example see:
> In message <3732D5E5.1C5FB39E@glasscity.net>, Channing Faunce writes:
Definite minor (pod-racing) spoilers follow.
> > >.
Heh, this sounds like a really cool project, I'd love to dink around with it.
I've read the book, and I'll try and give enough detail for people to think
about the rules.
The track was definitely 3D-- you had pod racers going too fast down
declines and smacking into the track when the it flattened out. There
were also tunnel-like canyons and such, where riders had a tendency to
smack into the sides. It was essentially a natural track, so I could see lots
of variations on the number of "lanes."
You also had lots of sabotage and fighting. Lots of pods crash and get
crashed, killing racers. They didn't really emphasize the pods being at
different altitudes, although I know Sulbuba was able to keep Annakin from
passing him, but at one point Annakin faked him out and passed over him.
No whips, though; but at one point Sulbuba (a dirty racer) managed to unhook
one of the cables attaching Annakin's pod to his engines, forcing Annakin's
pod to tumble wildly behind the engines and lose lots of ground until he could
grab the cable using a magnetic pole and reattach it. I assume he was unable
to steer at that point. The engines maintained their link to each other.
Sulbuba had a mechanism by which he could vent his engines out to the sides,
taking out other pod racers passing him at the same level. He also had an
illegal blade attached somehow to his pod he would use to attack other racers.
> Channing Faunce wrote:
> Jeremy Sadler wrote:
Where did that excellent track gif come from? It looks very cool!
> Andy Cowell wrote:
> In message <3732D5E5.1C5FB39E@glasscity.net>, Channing Faunce writes:
Maybe you could make "lane reducing" counters to place at the edges of the
track tiles...Or make actual track tiles with different numbers of lanes...
> You also had lots of sabotage and fighting. Lots of pods crash and
Where did you get your info? Sounds Very Cool! Did you say you have
the book? Is it out allready?
If so I am gonna havta find that one!
> In message <37332ABC.62C0A446@acd.net>, Donald Hosford writes:
I got the hardback novel at Wal-Mart for $17+. I've seen it at other
bookstores as well. My wife said it was at Sam's for $14 or so. It's thick,
but with moderately large type. Not a bad read.
By the way, there's probably not a large scale land battle suitable for
gaming...here are some spoilers. I walked away more ready for a Jedi
RPG session than any massed combat (and I don't do FT much). Qui-Gon
and Obi-wan were really cool in the book, IMO.
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There is one major land battle fought. Unfortunately, here's the sequence of
events:
1) Robot army sets up. 2) "Primative" army approaches. 3) Primatives get set
up across a wide open field. 4) Primatives turn on shield generator "howdahs"
on dinosaurs. (?)
5) Robot arty start firing-- duh, now they can't get through the
shields. 6) Robot troops march across field, through shields, battle
commenses.
> Donald Hosford wrote:
> Where did that excellent track gif come from? It looks very cool!
I created it using CorelDraw, then exported it.
Chan
> Channing Faunce wrote:
> Donald Hosford wrote:
Where is the orignal track so I might see it. I've seen the F1 game and
would like to check out the drawing.
My graphic file can be found at: