From: Hugh Fisher <laranzu@o...>
Date: Thu, 7 Jul 2005 19:11:36 +1000
Subject: Re: Playtesting UN
> Laserlight wrote: > While we're about it...has anyone used the playtest designs for the I did some solo playtesting of UN Lake class escorts against NSL or NAC escorts. Babylon 5 Shadows with UN style advanced hulls and all graser armament were in the scenario I ran at Cancon in January, which was played three times by different people. Suggestion #1: the draft UN ships increase the number of grasers over time. Given this trend, plus their modular designs, it would be natural for the Lake Mk IV, Mountain Mk II, Bay Mk II, etc to have entirely graser armament. Suggestion #2, which I previously posted to the list, is that the graser-1 is slightly, repeat only slightly, too effective. Either the weapon mass for the 1-arc, 3-arc, and 6-arc should be increased to 3,4,5; or each extra arc should cost +1 mass. Graser-2 costs/mass seem right on. The graser-3 is over priced, but that may reflect that my games are played on non-floating tables. Tactical advice for UN/graser armed ships: you can do OK without thinking at all, just get in range and let rip. If the dice are good, your opponent will be toast. (Ask Alan Brain about flying a squadron of White Stars in front of graser armed Shadow cruisers.) Beyond that, you want to hold the range at 12-18 if possible. The UN ships are generally zippy enough to do this in the more open light vs light fights. cheers,