From: Robert N Bryett <rbryett@g...>
Date: Tue, 27 Feb 2007 14:46:30 +1100
Subject: Playing aliens (Was:FMA at EEC: was Re: [GZG] Re: GZG ECC X: Indy's AAR (parts 1 &2))
The one species/race in 40K that isn't humanoid is pretty obviously inspired by the alien(s) from Alien(s). The only GW game I've played is Necromunda, so I'm no expert, but the company seems to support its various alien "teams" with new figures, rules etc. I have no idea how *really* differently they feel and play from human forces, or of their relative popularity with 40K players (though there seems to be an abundance of Space Marines...). I saw some Tau stuff in the GW shop window a while ago that looked pretty cool. It made a change from the usual 40K refugees from a heavy-metal album-cover, as drawn by a Nazi-regalia collector on drugs... Looking back to my (distant) days as an RPG game-master, this sounds like the same problem with persuading players to role-play their non- human characters. The more distant the character was from the human norm, the bigger the problem. There were especially problems with accepting the downsides of the character, and life was a lot easier if only non-player characters differed sharply from humans. RB > On 27/02/2007, at 11:06 , Damo wrote: > On Feb 26, 2007, at 5:31 PM, <Beth.Fulton@csiro.au>