From: Brendan Pratt <bastard@o...>
Date: Mon, 22 Jun 1998 16:21:41 -0700
Subject: Planetary Assault Rules (was: Re: Troop Capacity)
> Did you come up with any rules for planetary defenses yet? One idea I had last year (I can't remember if I posted it) was to abstract planets & consider them a Sa'Vasku starship. If you assign planets a mass rating based on population/resources/raw defence, & double the cost of Sa'Vasku OFFENSIVE fire & halve the range, this gives the basics for planetary assault FT scenarios (& takes into account that no thrust expenditure is used). Ships can target the planet: total the number of beam dice & divide by 5. This is the amount of fire that can actually reach the surface (through atmosphere). Ortillery systems roll a flat 3 die per system if at orbit or less range. Resolve using normal Sa'Vasku/beamfire rules. Using population, divide by 100 & use the square root as the mass, gives a good figure. For example, a mass 20 colony (say, 40,000 colonists) would have a PF of 2, hits: 10;5/5. Offensively at 6" range (orbit on most planets used), it could at maximum do 6 dice of beam fire (with no defences). While a Mass 100 sector capital (1 million) could put out 30 dice of beam fire (with no defences). Planetary assaults (using FT:FB crew) can be worked out as a normal boarding action. Total the number of boarding parties sent to the planet by ships in orbit (1 per mass of Troop cargo, optionally sending the ship's BF). If any Power was allocated to PDS, then the PDS can be allocated against the assault, killing boarding parties as per antifighter rules. Any surviving BF then resolve a normal assault using the boarding action rules, BUT each boarding roll uses a full FT turn, due to the time required to lock down a planet (disable defence systems, draw out troops etc). Use the new 1 crew/20 mass for militarised planets & 1 crew/50 mass for civilian planets. This only represents the ACTIVE component of the defences. The actual pacification of the planet would take days or weeks depending on resistance. This is very abstracted, but should give a quick resolution (and emphasises the importance of destroying those troop transports before they can reach orbit). 'Neath Southern Skies