Planet Assault

5 posts ยท Sep 27 1998 to Sep 29 1998

From: Rick Norman <thurvin@y...>

Date: Sun, 27 Sep 1998 16:14:57 -0700 (PDT)

Subject: Re: Planet Assault

Orbital Bombardment. First, most major planets are balkanized to some degree
(especially FSE and NSL ones)so massive orbital bombardment with mass drivers
(like Narn Homeworld)could get ugly quick. I think, that sort of thing does
happen but it is not standard procedure. On balkanized planets, space control
is matter of external supply line for the troops on the ground and orbital
artillery. Attacks on civilian targets with various weapons is an ugly fact of
war. Unsavory and questionable effectiveness at best. Immobile targets of any
type in JT universe die quick. Mobile C3I, with lots of dummies and ECM, can
survive a while if not probably recon. In short, Orbital bombardment is one
factor of warfare in JT universe.

From: Los <los@c...>

Date: Mon, 28 Sep 1998 12:05:52 -0700

Subject: Re: Planet Assault

The thing to do is concentrate your meager (compared to the planet) resources
to gain air & space superiority on one specific piece of real estate.

From: Owen Glover <oglover@b...>

Date: Tue, 29 Sep 1998 20:28:50 +1000

Subject: RE: Planet Assault

[quoted original message omitted]

From: Rick Norman <thurvin@y...>

Date: Tue, 29 Sep 1998 06:07:05 -0700 (PDT)

Subject: Re: Planet Assault

True, that is done, send in the troops after the required waiting
peroid for the bombing to soften them up and/or drive them into their
shelters. On the "dirt" it is a matter of digging them out of hiding places
and deal with them as you wish. It is going to be slow and brutal process
against determined foes.

Rick N.

> ---Los <los@cris.com> wrote:

From: eackerma@v... (Eric Ackermann)

Date: Tue, 29 Sep 1998 09:10:42 -0400

Subject: Re: Planet Assault

Some early morning thoughts:

In a "limited" war framework, with the goal to capture, not destroy the
planet, one way to game it would be to establish a limited number of key
points per planet, moon(s), etc in a system. To control the
system/planet,
one had to take and hold these key areas. Once done, the planet surrenders.
The possibility of a subsequent low-grade guerilla war would be
dependent on the degree of victory: the more costly to the attacker, the more
likely
that the population would support any die-hard efforts at partisan
fighting. The more decisive the victory (ie, speed and few attacker
casualties), the more demoralized the defenders, and the less likely the
population would support the continuation of the war via partisan
activities. Such low-intensity fighting could be abstracted in terms of
requiring an increased garrision or suffer decrease in resources received
from planet. Or could be gamed out, whichever the referee/players wish
to do.

All of the above could be genearted by a die roll modified by other factors
such as traditional rivalries between attackers and defenders, proximity of
relief forces for defender, etc.

My two FSE francs worth,