Pirates and strategic movement

2 posts ยท Jul 14 1998 to Jul 14 1998

From: Tim Schmidt <tims@t...>

Date: Mon, 13 Jul 1998 18:17:22 -0700

Subject: Pirates and strategic movement

Just a few comments, Somewhere in the rules it states that maximum jump
distances are about 1 LY. So unless the stars are very close together or you
have a string of relay ships, communication will still be the speed of
starship. Even with a string of relay ships, jump exit points are not exact;
so the relay ships will have to locate each other and close to good
communication range to pass on the data. As far as pirate (privateer) tactics
go, I read an interesting book which described a pirate attack. The victim
ship was attacked by a small fast warship, big enough to induce its' target to
surrender or wish it had. When the target ship is subdued, a bulk carrier
comes in and everything is offloaded onto it. The bulk ship goes back to its'
pirate base while the raider links up with another cargo vessel and goes
hunting again.

From: <Pleissez@a...>

Date: Tue, 14 Jul 1998 00:18:27 EDT

Subject: Re: Pirates and strategic movement

Hmm. The only prob is the bulk carrier. You have to hide it or defend it if
the merchant got off a call to the coastguard or navy. Since I just read Iron
Fist (new Wraith Squadron book, reccomended) and I freely admit I'm stealing
from Allston, I suspect privateers will try ot gather s much possible intel on
small, easily transportable, or high value to mass items and hit ships
carrying those. In short, stuff a scratch warship can easily load up and cart
off.

What says the list?