From: Jon Davis <davisje@n...>
Date: Wed, 27 Sep 2000 05:40:48 -0400
Subject: Re: Pirates and Privateers (Kra'Vak Clan War)
> Allan Goodall wrote:
Perhaps the
> ESU splinters. Maybe a Kra'vak clan war kicks in. For that matter,
You want
> to use those neat UN ships? How about putting them between two
Thse situations do make for interesting scenarios. It is also a unit balancing
mechanism for the scenario designer, since only one set of units, be it
starships or vehicles, need to be designed.
I have some ideas for Second American Civil War scenarios for Dirtside, but I
haven't done much beyond designing vehicles for the US in that time period.
This scenario is about two years old and was prepared for an early ECC, but
was not run as a convention event. We did run it as a playtest game and it was
a bloody game. The units are based on the More Thrust ships.
-----
A Family Crisis
A three player Full Thrust scenario
Background:
The war with the Humans has run into difficulties and the lead War Family
Voc'Tcha and its leader, Va'Ksha'Voc have come under increasing scrutiny.
Ra'Chak'Voc of the War Family Voc'San and Di'Soo'Voc of the War Family Voc'Xik
have allied themselves for the purposes of killing Va'Ksha'Voc and assuming
leadership of the Kra'Vak. Both leaders have their own ambitions to achieve
once Va'Ksha has been eliminated.
War Family Voc'Tcha
1 x SDN - Yu'Bakh (Thrust 4 variant) 936 pts.
1 x BC - Ti'Jek 446 pts.
2 x CA - Va'Zem, Va'Klic 620 pts.
2 x PC - Si'Tek, Si'Pic 484 pts.
4 x DD - Di'Gik, Di'Don, Di'Dak, Di'Vin 456 pts.
----------
2942 pts.
War Family Voc'San
1 x BDN - Lo'Von 662 pts.
1 x CA - Va'Hin 310 pts.
2 x DD - Di'Pin, Di'Kin 228 pts.
----------
1200 pts.
War Family Voc'Xik
1 x BB - Ko'Jok 566 pts.
1 x CA - Va'Xik 310 pts.
1 x PC - Si'Don 242 pts.
2 x DD - Di'Vom, Di'Dom 228 pts.
----------
1366 pts.
Setup: Define a center point for the setup. War Family Voc'Tcha sets up at the
6 o'clock location, course 12, velocity 12 at distance 36" from the center
point.
Roll D12 for War Family Voc'San. This position must be at least three clock
points away from the 6 o'clock position. Arbitrary course, initial speed 12 at
distance 36" from the center point.
Roll D12 for War Family Voc'Xik. This position must be at least three clock
points away from the 6 o'clock position and two clock points from the War
Family Voc'San position. Arbitrary course, initial speed 12 at distance 36"
from the center point.
Special Rules:
Scatterpacks deduct the armor value from the attack in anti-ship
mode, with a minimum of one point of damage.
Fighters may begin the game launched.
Victory Conditions:
War Family Voc'Tcha: Destroy both flagships of the opposing War Families.
War Family Voc'San: Allied victory - Destroy the Yu'Bakh SDN.
Sole victory - Destroy the Yu'Bakh SDN
and the Lo'Von BDN.
War Family Voc'Xik: Allied victory - Destroy the Yu'Bakh SDN.
Sole victory - Destroy the Yu'Bakh SDN
and the Ko'Jok BB.