From: Charles N. Choukalos <chuckc@b...>
Date: Mon, 16 Oct 2000 09:33:15 -0400
Subject: Re: permanent armor
Hum... Well there's all this talk about permanent armor..... why don't we take a page from Steve Jackson's CAR WARS game and do something similar to metal armor. Why don't you say something like this. You buy permanent armor in layers (1pt protection/layer). Covers the entire ship... say 3% mass/layer cost 3pts/mass. Or just 1 arc (1% mass/layer... same cost). Then it works as follows. For each attack it stops the number of points inflicted/die (aka 2 pt layer would take damage from a pulse torp as d6 - 2, or a guaranteed no damage from a beam attack... the beam would get to reroll... but most likely would still do 0 points damage...) It degreeds by lowering its value every time a 6 appears on a die roll against it. Also when one fires at the armor with beams or rerolling weapons, you roll all the 1st batch of dice to calc damage/armor effects. reduce armor if applicable. Then roll all the reroll dice. reduce armor if applicable...ect... till out of reroll dice. What do you all think.... pretty simple mechanic... adds another flavor of armor for those honking Dreadnaughts that shake off damage feel... ect.. Thinking about the costs more... I'd probably just forget about facing stuff... that's a pain and too much added complexity for FT. Why not just do the all over layers, and say 2% mass/layer? (That way I in my BB Yamoto... could buy 5pts for 10% mass....... hum...... okay how about 1% mass/layer..... so I buy 10pts for 10% mass... then I watch as Beth or Indy die horribly for poor die rolling... or alternatively Aron vaporizes all of the armor in the 1st salvo.... Hum... I'd say its a tricky price point... Anyway.... food for thought. Chuck