permanent armor

1 posts ยท Oct 16 2000

From: Charles N. Choukalos <chuckc@b...>

Date: Mon, 16 Oct 2000 09:33:15 -0400

Subject: Re: permanent armor

Hum...

Well there's all this talk about permanent armor..... why don't we take a page
from Steve Jackson's CAR WARS game and do something similar to metal armor.
Why don't you say something like this.

You buy permanent armor in layers (1pt protection/layer).  Covers the
entire ship... say 3% mass/layer cost 3pts/mass.  Or just 1 arc (1%
mass/layer... same cost).

Then it works as follows. For each attack it stops the number of points

inflicted/die (aka 2 pt layer would take damage from a pulse torp as d6
-
2, or a guaranteed no damage from a beam attack... the beam would get to

reroll... but most likely would still do 0 points damage...)

It degreeds by lowering its value every time a 6 appears on a die roll against
it. Also when one fires at the armor with beams or rerolling
weapons, you roll all the 1st batch of dice to calc damage/armor
effects. reduce armor if applicable. Then roll all the reroll dice. reduce
armor if applicable...ect... till out of reroll dice.

What do you all think.... pretty simple mechanic... adds another flavor of
armor for those honking Dreadnaughts that shake off damage feel... ect..
Thinking about the costs more... I'd probably just forget about facing
stuff... that's a pain and too much added complexity for FT. Why

not just do the all over layers, and say 2% mass/layer?  (That way I in
my BB Yamoto... could buy 5pts for 10% mass....... hum...... okay how
about 1% mass/layer..... so I buy 10pts for 10% mass... then I watch as
Beth or Indy die horribly for poor die rolling... or alternatively Aron
vaporizes all of the armor in the 1st salvo.... Hum... I'd say its a tricky
price point... Anyway.... food for thought.

Chuck