PDS and Fighters

1 posts ยท Feb 16 2012

From: Tom B <kaladorn@g...>

Date: Thu, 16 Feb 2012 17:54:12 -0500

Subject: Re: PDS and Fighters

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If my math and some glitches sort themselves out over the next few weeks, I
hope my proposed result will be able to kill some number of fighters and
deflect a larger number of attacking fighter dice with a PDS engagement (Hugh
and I think along many of the same lines, differ a bit on details).

My goal is to have most fighters survive most of the time, but heavy PDS
should disrupt attacks fairly effectively on average. The concept here is to
have fighter groups able to contribute over a longer period of time in the
game, but be less capable of delivering the crushing smash. That and I'd like
small and large number of fighters to have effectiveness closer to their
pricing.

We'll see where I get. I will offer slices of this cake once it is fully
baked. In the meanwhile, check out what Hugh came up with.