PCS/NPCS AND UNLIMITED SCENARIO IDEAS

13 posts ยท Jun 5 2002 to Jun 6 2002

From: DAWGFACE47@w...

Date: Wed, 5 Jun 2002 07:51:31 -0500 (CDT)

Subject: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

WELL, it is a relief to discover that SG II and FMA will not become as
restrictive as "official" 40K has become.

ME? and MY friends? Lord OERJAN, you will not find us playing 40K with those
BS artifical tournement scenarios. i, for one, cannot figure out how anyone
could become locked into the same games over and over and over again....

the naming of names for soldiers, ships, fighters, tanks, guns, is
soooo commo among the older sci-fi gamers in the SFW area, and the
younger gamers who interact with them (hell we raised two distinct age groups
of gamers down there!).

this is also common among 15mm, 20mm, 25mm gamers into WW I, WW II, Korean
War, RVN War, Colonial Warfare, Wild West Skirmishes, Pony Wars, Gladiatorial
Combat, chariot racing, so called ancients, medievals,
rennaissance , horse -and -musket periods, etc.

those little lead, pewter or plastic guys and gals make life even more
interesting when they get names, personalities and develope "personnel
jackets".

when TROOPER SCHNOOP of the  DLI   (Dunroamin Light  Infantry Regiment)
survives thirteen hits, and single-handly stops  an enemy attack, well,
it is fun to see if he gets a Solar Corona!

when PVT HIGGINBOTHAM of the QUEEN'S OWN LOYAL ROYAL  BOG  -HOPPIN FOOT
survives multiple wounds and fight after fight, FOR YEARS, against the evil
SURAT KHAN, and then is there as SGT HIGGINBOTHAM when the KHAN is killed, it
is the stuff of legends.

or most recently, when OBERSOLDAT HARTWIG of the battered 1944 HEER puts paid
too to not 1 but 3 Shermans attacking his platoon, a new legend is born!

y'all are not personalizing and tracking your toys in games are
missing out on something-y'all really are!

ALL of my skirmish game toys are named. well are iindividuals ( i have not
named my Tyranids and genestealers). HELL, i have 200 40K orks, each with an
oky name!

From: Laserlight <laserlight@q...>

Date: Wed, 5 Jun 2002 11:23:36 -0400

Subject: RE: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

> those little lead, pewter or plastic guys and gals make life even

Not just the individual names, but the unit history too--you have to
have some "honor of the regiment" to make you stand fast when your "buddies"
are falling.

From: DAWGFACE47@w...

Date: Wed, 5 Jun 2002 14:26:39 -0500 (CDT)

Subject: RE: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

LASERLIGHT, again y'all are bang on target with the unit histories as well as
personnel histories.

DAWGIE, ho firmly believe you get reward by getting as much fun out of

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 6 Jun 2002 09:38:11 +1000

Subject: RE: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

G'day,

> ( i have not named my Tyranids and genestealers).

Well Lachy may be able to help you there, he's not only named them but figured
out their life cycle and "political structure"... apparently his hive tyrant
(a spawn monster he's yet to actually pick up from a local
store) is about to have its "blood-diamond" jubilee... <if I sent a
letter to the Queen (as in the UK one) mentioning this do you think she'd be
horrified or flattered?;)>

Cheers

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 6 Jun 2002 09:40:48 +1000

Subject: RE: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

G'day,

> Not just the individual names, but the unit history too--you

You guys are just trying to depress me right? I'd have to start using names
like Henri Cousteau the XVth of the 23rd incarnation of the rather
ill-fated
Suffren CL Valencia (which hasn't hit the broad side of a barn with a buck of
SMs in living memory)....

;)

From: Laserlight <laserlight@q...>

Date: Wed, 5 Jun 2002 20:14:12 -0400

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

> You guys are just trying to depress me right? I'd have to start

I did consider that it would be more applicable to some of us than to
others, yes.  :-)

It's something that's more useful in a situation where the GM runs the
faceless masses, and all the players are on the same side (other than
conflicting objectives, unreliable alliances and so forth)

From: Michael Llaneza <maserati@e...>

Date: Wed, 05 Jun 2002 17:21:20 -0700

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

The monarch whose 50th Anniversary included Ozzy Osborne?

If anything, she might be pleased that one of Britain's cultural exports

is doing so well in the Commonwealth. And thrilled with what GW did to the
American domestic gaming market.

> Beth.Fulton@csiro.au wrote:

> G'day,

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 06 Jun 2002 07:10:23 +0200

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

> DAWGFACE wrote:

> ME? and MY friends? Lord OERJAN, you will not find us playing 40K

Then why the h**l did you - appearently automatically - assume that I
was
talking about WH40K-style fixed scenarios?

> the naming of names for soldiers, ships, fighters, tanks, guns, is

<sigh>

You're changing the subject. We were discussing your use of
vaguely-defined
"cultural arketypes" as a short-hand to describe the behaviour of
various
troopers/units; now all of a sudden you switch to talking about naming
your troopers, units etc. to give more flavour to your games and AARs.

Unless you actually name your hero trooper after John Wayne's character in
"The Fighting SeaBees" or whatever, the name you give him gives no hint about
how he might react during the game; and if it gives no hint about his
reactions it is not a "shorthand" - and therefore something completely
different from what we were talking about.

(FWIW I too have been naming my units and occasional individuals (I don't
play very much skirmish-level gaming outside actual role-playing games,
so I haven't had very many individuals to name). I've done this for as long as
I've been gaming - it comes naturally when you start out as a historical

gamer and role player. But, as I said, that's not what we were
discussing -
we were discussing shorthand character descriptions.)

Regards,

From: DAWGFACE47@w...

Date: Thu, 6 Jun 2002 09:08:39 -0500 (CDT)

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

you are starting to wear a bit thin here, OERJAN. i am not changing the
subject act all.

and i am not subject to interrogation by you or anyone else, so back off
please, you are becoming a bit to strident and intense, to me.

now on with my answer.

i made reference to 40K and its tournement scenarios BECAUSE THIS IS WHAT IS
GOING ON AT MOST CONVENTIONS AND HOBBY SHOPS AROUND THE WORLD!

(and i base this upon personal observations and observations from friends
around the world)

SG II / DS II /FT II wishes it had world  wide   following the current
version of 40K does, let alone the following that earlier versions of 40K
still have. and that the player variants of 40K have.

i do own the latest v3 copy, as do most of my friends, but we got it out of
curiousity and decided this did for 40k what DBM DBA did for
ancients-reduced it too a tournement game  only.  and none of us play in
tournements.

as far as 40K:RT (modified), and 40K v2 (modified), oooh, we have played the
shit out of these rules! the RT rules were i the spirit of our gaming commuity
(play with what you own, here are the rules to rate almost anything, etc). we
still play (on average) 3 games of RT (modified) for every 2 games of SG II,
and do not feel at all restricted i using them in their "official" universes
either.

LOL- we are very "free spirits" with very big imaginations.

you will find toys from 20 or more years ago locked in combat with todays
toys. does not bother us. we use TRAVELER RPG rules for developing our own
areas for star wars, and you will find just about every starfaring alien race
and variations of human figures manufactured represented. ditto for
spaceships, spacecraft, spacestations, and starships. the more the merrier!

we roleplay during our scenerios (tactical RPGing), have long (and short)
lived PCs and NPCs. good guys, bad guys, and gray guys. one battle may be 2
cops stopping a carload of bad guys. the next a planetary raid or invasion.

if this does not suit your own tstes fine. do you own thing and we will
continue doing ours. playing games and having fun is the paramout objective of
our get togethers.

i do believe in my first post under the above title, i specified describing
NPCs after policians, historical figures, actors or actresses, etc.

get real; when i person says the figure looks like JOHN WAYNE, or MADONNA and
is speficially pointed out to ALL as such, the point is made to a hell of a
lot folks in modern world over the age of 20.

it is not needful to name the figure JOHN WAYNE, or etc, and since to my
knowledge there is no JOHN WAYNE or etc (well GZG does make a LUCY LAWLESS and
RENE O'CONOR pair, i have them), figure made for any
sci-fi, game, we  will just have to fake it.

so the little lead hero with LIEUTENANT CLARABELLE painted on the backside of
the base, is specifically pointed out to ALL and the annoucementmade; "This
guy looks just like JOHN WAYNE in " THE SANDS OF IWO JIMA" or in "THE FIGHTING
SEABEES" is a clue enough for our gaming group (which ranged from 13 to 60
years of age, by the way, male and female).

all of our soldiers for skirmish games have names, and if they are killed,
they figure starts from scratch again with NO history. some
folks  leave the same name on the soldier  for his/her next incarnation,
some folks, rename the KIA before deploying  he/she again.

some lazy folks use numbers and temperary names for their toys.choice
is the individuals, but   when naming or numbering  for  trackinng,  we
maintain up to date platoon rosters for our toys.

the RPG tactical gaming is an outgrowth of the groups's background as
historical gamers, and RPGers from the very start of our gamig experieince.
seems like a natural thing to do.

yes, i did make a mistake i makig the blanket assumption that everyone
was  with the program and esaily uderstood my short-hand, for detail
developed NPCs.

another thing; for some reason, i cannot cut and paste as y'all with
real computers	do. so i normally  attache   theemail i am responding to
so i ca read  it  while   respong to it.  then i detach it.

in the case of the response to your post OERJAN, i sent the attachment i an
effort to make it easier to keep track of what i was talking about, not be be
rude and not through stupidty.

have a nice day, buddy.

From: Robert Makowsky <rmakowsky@y...>

Date: Thu, 6 Jun 2002 13:07:29 -0700 (PDT)

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

Dawgie,

As I see it from the sidelines, you are the one provoking with the "Lord
Oerjan" and other such comments. Perhaps its just time to drop it?

Bob Makowsky

> --- DAWGFACE47@webtv.net wrote:

From: DAWGFACE47@w...

Date: Thu, 6 Jun 2002 15:34:42 -0500 (CDT)

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

EXCUSE ME?

when did i called him LORD OERJAN?

From: Indy Kochte <kochte@s...>

Date: Thu, 06 Jun 2002 16:49:08 -0400

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

> DAWGFACE47@webtv.net wrote:

In all fairness I have to say that this was apparently a misinterpretation of
your post, Dawgie, from yesterday evening. Below is the snippet:

"WELL, it is a relief to discover that SG II and FMA will not become as
restrictive as "official" 40K has become.

ME? and MY friends? Lord OERJAN, you will not find us playing 40K with those
BS artifical tournement scenarios. i, for one, cannot figure out how anyone
could become locked into the same games over and over and over again...."

The way you punctuate (or at times, don't, such as in this case) your
sentences, misinterpretation can result. I believe you meant to say "...Lord,
Oerjan, you will not...", instead of "...Lord Oerjan, you will not...". The
first way, with one little comma, seperates the two; the latter version gives
Oerjan a title of nobility or something.

And to be honest, I read your post as if you had called Oerjan
"Lord Oerjan". I apparently wasn't the only one to mistake that. ;-)

Taking a little care on punctuation and stuff can help clear up many a
potential misunderstanding. To quote a Centauri intelligence minister from B5,
"If you cannot say what you mean, you can never mean what you say. In my
business the details are everything."

From: DAWGFACE47@w...

Date: Thu, 6 Jun 2002 16:13:13 -0500 (CDT)

Subject: Re: PCS/NPCS AND UNLIMITED SCENARIO IDEAS

WELL, since am an abysmal typist, i screw up.

and i am an even worse proof reader.

LOL-maybe i could use the  excuse that i am a time  traveller from
ancient ROME?

there was no punction in ancient Latin, ior so	i   have  read.

and i am braindead too.