Many of us here are used to playing on a table measure in inches. It is rather
amazing what happens once you go to large scales.
I'm involved in a PBeM game with a friend while developing perl scripts to
manage the whole thing. One thing I've incorporated
is auto-sizeing the maps with ftmap. (smallest X -30 units, smallest
Y -30 units, largest X +30...) We no longer have the constraints
about what happens if you fly off the table edge. I am definately going to
have to go to metric play when I play next. I am currently
pushing 30MU/turn and it doesn't feel awkward or too fast at all.
I'm getting the maneuverability out of my FSE ships I expect.
Just an observation.
> Roger Books wrote:
> Many of us here are used to playing on a table measure in inches.
[snip]
Yet another convert to the True Path :-)
This is one of the few situations where size actually does make a
difference...
Later,
> Many of us here are used to playing on a table measure in
Oerjan intoned:
> Yet another convert to the True Path :-)
It is possible to have too much of a good thing, though.
Which is irrelevant to the discussion of FT scale, of course. I notice that in
FTF play, in inches, there is less maneuvering than there is in PBeM games. I
haven't gotten up to 30 MU velocities yet, but at least the plan isn't
"they'll charge us, we'll charge them, and we'll meet in the middle in a
horrendous crash." This may be a function of table size, or it may just be a
function of playing time.
> Laserlight wrote:
> Which is irrelevant to the discussion of FT scale, of course. I
Timing is everything when doing speed 20+.
Try it, you'll like it!!!
:-)
Bye for now
> Laserlight wrote:
Could be both. I've found when I've played on the floor that we've maneuvered
a *lot* more (although our velocities haven't reached
'Oerjan Speeds' ;-) than when we've played on tables. More often
than not I suspect the edge of tables sets up a psychological 'boundary' that
players feel they cannot send their ships beyond
(though in at least two games at GZG-ECC players who had ships
going off the table were accomodated - either by the addition of
another table ("Berserker"), or floating the map ("Mission of Merci")
A little more time-consuming, but not much. Next year I'm seriously
considering doing a game on the floor, rather than on a table.
Mk
> Indy wrote:
...Next year I'm seriously
> considering doing a game on the floor, rather than on a table.
I'll consider that an incentive to attend.
Bye for now,
> Oerjan intoned:
I think you normally play cinematic? Do you also approach O
("the velocity of Oerjan", here defined as 3x10^1 Mu/Turn or
higher) under vector movement?
> Laserlight wrote:
> > Oerjan intoned:
Quoth Indy <kochte@stsci.edu>...
> Next year I'm seriously considering doing a game on the floor, rather
Guaranteed, there will be a need to "float" the wall....
-=Kr'rt