From: Charles N. Choukalos <chuckc@b...>
Date: Thu, 28 Oct 1999 15:22:41 -0400
Subject: Re: PBEM engine
Colin, Geesh.... Steeling my thunder huh? Damn it! That was my learn how to program cool java programs idea. And her I am sitting between a canned project thinking of ways that I can solidify my new java programing skills. So far I'm still working on the interface and trying to figure out certificates. Basically I was thinking of the following setup. A javaavplet running on a webpage that has a collection of files and has a digital signiture associated with it. People can then logon and and run administrative functions, or upload orders or put them in manually or look at the current game map and status reports in a graphical format. I was also thinking along the same lines too of using it as a testbed for AI development so it could be a one player deal. My thought was that throught the use of digital signitures ( assuming people trust you and check, yes accept I/O transaction with this program ... ;) ). Then players could upload orders and the main web site could update its records and redisplay the changed conditions. It can also alert players to who is missing turn orders, ect... I thought it would be a really neat program. Actually speaking of threat values and stuff... I was playing around with an algorithm to calculate beam dice at range ( while trying to account for different mounts and total beam die in arc) to figure out how to shoot at. But I think the shooting orders are a little awkward... after all, some of the really neat battles I've been in players have split a lot of their fire power into a bunch of small ships and rendered them inoperative by just getting 1 or 2 thresholds. I'd love to take a look at it and give you a hand. Drop me a line if you want any 'hacking' help. Chuck