From: Phillip Atcliffe <Phillip.Atcliffe@u...>
Date: Thu, 10 Apr 1997 13:49:47 -0400
Subject: Re: Paint Schemes for Full Thrust - Reply
> John Medway wrote: Quoting Robert Crawford: > ... The SFB minis have almost no surface detail, making it tough > Yeah. Even Micromachines beat the snot out of 'em on detail. > I really liked the level of detail that the Star Trek ships (CinC ?) I think you guys are being a bit unfair to TFG here. SFB is based on ST:TOS, and if you look at the ships from that show, you'll see that they don't _have_ a lot of external detail. Heck, there's been an argument running for years as to whether the original USS Enterprise had as much surface detail as the Gamescience/TFG miniatures depict it as having (the infamous "deflector shield grid"). So it's unfair to decry the accurate depiction of smooth ships as lacking detail. The Micromachines TOS ships are quite crude by comparison with the TFG miniatures -- it's a limitation of the soft plastic that they use. There's nothing to say that a real starship, if and when they are built, will be smooth or lumpy a la the FT miniatures. My guess is that like, say, the Apollo CSM, they may start smooth (for ease of construction) and grow lumps 'n' bumps as time goes on. That said, I have to agree that the FASA miniatures were excellent, although the engine pylons on the movie-era Enterprise were much too thin. But the surface detail was terrific, and accurate, too -- the movie ships had much more detail on their outsides than did the tv ships, and this was reflected in the miniatures. Micromachines could use a lesson from these guys, because a lot of the detail on some of their TNG-era ships is very crude (not to mention the _weird_ paint schemes...) Phil