Out of Ammo, broken weapons in FMA

2 posts ยท Jul 13 1999 to Jul 14 1999

From: Jon Davis <davisje@n...>

Date: Tue, 13 Jul 1999 17:58:33 -0400

Subject: Re: Out of Ammo, broken weapons in FMA

> Adrian Johnson wrote:

Even the best run into ammo or weapons difficulties.

In Aliens, Drake drops the Smartgun either due to running out of ammo or a
weapons malfunction and uses his secondary weapon.

In Predator, Mac burns all the mini-gun ammo hosing the jungle down.  It
would have been very useful later in the movie, but I wouldn't want to be the
guy carrying the thing. Can you say Predator bait?

My thoughts: A double '1' earns a 'Weapon down' chit or something like it. A
task check is made to repair or reload the weapon. A '1' on the task check
breaks the weapon for the duration of the game. A failed attempt keeps the
chit on the board and a success removes the chit. This simulates either a
broken weapon, out of ammo, or a fumbled reload, in one simple mechanic.

From: Tom McCarthy <tmcarth@f...>

Date: Wed, 14 Jul 1999 08:40:59 -0400

Subject: Re: Out of Ammo, broken weapons in FMA

From: Jon Davis <davis@albany.net>
> My thoughts: A double '1' earns a 'Weapon down' chit or something like

Nice and clean, Jon. Very succinctly worded.