OUDF Rules

2 posts ยท Mar 24 2000 to Mar 24 2000

From: Richard Rae <raziel_archangel@y...>

Date: Fri, 24 Mar 2000 07:57:01 -0800 (PST)

Subject: OUDF Rules

I have noticed a small hole in the rules, Where by OUDF troops can open up
with their IAVR's instead of their rifles and literally obliterate an opposing
squad with about 3 to 4 rockets.

I play OUDF and I developed this tactic to destroy the opposition. Basically
the rules say that I can use the IAVR's in my squad firing. If all my troops
fire IAVR's then they are entitled to the Fire power die of the support
weapons, which if using 4 IAVR's is 4D8. Then you role the Impact of the
standard weapon and the standard weapon in this is the IAVR which means i roll
D12 impact.

This tactic will wip out any squad! Myself and the other people I play with
think we may have missed something in the rules, but can't find it. Please
tell me If i missed anything.

From: Steve Pugh <steve@p...>

Date: Fri, 24 Mar 2000 16:38:55 -0000

Subject: Re: OUDF Rules

> I have noticed a small hole in the rules, Where by

Which rules are these? Some house rules on the web that give the OUDF special
abilities? Or the well known 'problem' of firing one rifle and multiple
support weapons (SAWs, IAVRs, PPGs, etc.)?

> I play OUDF and I developed this tactic to destroy the

Yes. You can fire one or more IAVRs in support of of your normal rifle fire.

> If all my troops fire

Only if you're firing at least one normal infantry weapon. Otherwise it takes
one action to fire each IAVR.

> Then you role the Impact of the standard weapon and

No. The standard weapon is the single rifle you're firing.

> This tactic will wip out any squad! Myself and the

You've missed the fact that you must fire at least one normal weapon.

Also, IAVRs are one shot weapons. Your squad has wasted any chance to take out
any enemy armour that might be lurking around unseen.