[OT] ROE for dummies

5 posts ยท Feb 14 2003 to Feb 14 2003

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Thu, 13 Feb 2003 23:59:28 -0500

Subject: [OT] ROE for dummies

For a laugh!

USMC Rules for Combat

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends
who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is
expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough nor
using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and
diagonal movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a long gun and a
friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or
tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and
running.

9. Accuracy is relative: most combat shooting standards will be more dependent
on "pucker factor" than the inherent accuracy of the gun.

9.5 Use a gun that works EVERY TIME. "All skill is in vain when an Angel
pisses in the flintlock of your musket,"

10. Someday someone may kill you with your own gun, but they should have to
beat you to death with it because it is empty.

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13? Have a back-up plan, because the first one won't work.

14? Use cover or concealment as much as possible.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees.

18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your
hands where I can see them).

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.

22. Be courteous to everyone, friendly to no one.

23. Your number one Option for Personal Security is a lifelong commitment
to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not
start with a "4."

Navy Rules for Combat

1. Go to Sea

2. Send in the Marines

3. Drink Coffee

From: Joe Ross <ft4breedn@h...>

Date: Fri, 14 Feb 2003 11:49:17 +0000

Subject: Re: [OT] ROE for dummies

You forgot

2a. Drop lots of bombs, near but hopefully not on marines.

> [quoted text omitted]

Navy Rules for Combat

1. Go to Sea

2. Send in the Marines

3. Drink Coffee

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Fri, 14 Feb 2003 14:21:10 -0500

Subject: Re: [OT] ROE for dummies

There needs to be a corollary for Space Naval Ortillery...

NOC Rules for combat

1. Smite 2. Send in the Marines to secure the craters 3. Suck on a coffee bulb

> Navy Rules for Combat

Bizarre Lag Phenomena (Why it is sometimes hard to communicate

From: Roger Burton West <roger@f...>

Date: Fri, 14 Feb 2003 19:26:32 +0000

Subject: Re: [OT] ROE for dummies

> On Fri, Feb 14, 2003 at 02:21:10PM -0500, Noam Izenberg wrote:

0. Wait for those _other_ Navy guys to get space superiority. Play
poker.

> 1. Smite

R

From: Laserlight <laserlight@q...>

Date: Fri, 14 Feb 2003 14:45:19 -0500

Subject: Re: [OT] ROE for dummies

More likely 1. coffee 2. poker 3. coffee 4. poker 5. coffee 6. poker 7. coffee
8. poker 9. continue poker game at action stations
10. ************* S  M	I  T  E ! ! **************
11. continue poker while occasionally watching Marines secure what's left (or,
for LLAR, watching soccer)