From: Brad Holden <holden@t...>
Date: Wed, 26 Aug 1998 11:07:57 -0500
Subject: [OT] Re: Gauss Weapons
X-ListName: Full Thrust Combat Game Mailing list <FTGZG-L@bolton.ac.uk> X-Sender: jw4@rincewind.sar.bolton.ac.uk Date: Wed, 26 Aug 1998 10:34:08 +0100 From: Jonathan White <Jw4@bolton.ac.uk> Reply-To: FTGZG-L@bolton.ac.uk Content-Type: text/plain; charset="us-ascii" > At 00:25 26/08/98 +0100, you wrote: Hmm.. Is there any distinct advantage to a Gauss artillery piece compared to a standard chemical or binary propellant one? Its all about muzzle velocity. Bigger muzzle velocities mean more payload at the target. The other possibly nice thing about a Gauss weapon is the "gradual" acceleration means you can have more fragile components. Conceivably this may make it easier to put in fancy electronics. On the flip side, with a high enough muzzle velocity you might be able to just skip a warhead. At about 3 or so km/sec the kinetic energy of a projectile is equivalent to its mass in TNT. If you can move stuff at 5 km/sec, you just throw hunks of metal at targets and still get a good effect. It maybe that Gauss weapons are not the best way to do this but its a way to try. cheers