[OT] Ogre Miniatures Ruleset Re: Ogre Minis?

1 posts ยท Sep 5 2001

From: Doug Evans <devans@n...>

Date: Wed, 5 Sep 2001 08:09:56 -0500

Subject: [OT] Ogre Miniatures Ruleset Re: Ogre Minis?

***
> >I just picked up a Deluxe Ogre pack. If you are going to buy it

It's nice having the small Ogre ruleset, but I don't get the same
feel from a hex-based game.  When I buy a set of rules with mini's
I want to play "measure it with a tape" type game.
***

I'm fairly certain Schoon meant that the miniatures made it worthwhile, but I
wanted to stop a moment and thank you that you didn't say 'more realistic'. I
understand, and perhaps agree in the main, with those that use those words,
but still find them irritating. I can get quite realistic
senses of movement and terrain out of a well-designed hex-based game; it
IS the perception or 'feel' that counts, and if you don't find it works for
you, no arguing can change that.

However, my question to the list is a quick 'how do you feel about the
miniatures ruleset itself?' While I had no problems with the difference in
vertical vs. horizontal scale, or, in the main, how the weapons worked, but
always thought the movement system as a whole and weapons targetting was thin.
I've at least two copies of the book, as they popped up mighty cheap in the
cut out bins locally, and the ruleset was simple and clean
enough for even a vachead such as myself. ;->=

As this would get way OT as a running thread, I'd appreciate replies