[OT] Nice folks!

6 posts ยท Jun 17 2002 to Jun 17 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Sun, 16 Jun 2002 22:43:24 -0400

Subject: [OT] Nice folks!

Guys N Gals,

I recently posted some scenario cards for stargrunt by Mike Brown (IIRC) on
stargrunt.ca and have a broken link to Phil Pournelle's infantry costing
system for SG2. Not wanting to mirror content without permission, I went in
search of Phil P. I posted to this list (which Phil used to be a member of).
No luck.

Then laserlight (repository of a potpourri of odd facts) put me on to
jerrypournelle.com and I dropped Mr.Pournelle a line (ISO Phil, his
son... yes, that's right.... son of a famous Sci-fi
author).

Turns out Phil is serving as OPS aboard the USS Duluth. That'll keep one very
busy! That and family have kept him from participating much in the GZGverse
lately.

Phil generously did grant me permission to mirror his EW rules for FT and his
point system for SG, both of which will be appearing (along
with some Atkinsonia - some of John's work on
Mercs) shortly on stargrunt.ca as my schedule has slackened up a bit (I
believe the colloquialism is "indefinitely leisured"). I can now
catch up the long-dormant contribution queue
and get some lead painted... (There is an upside to every turn of events!).

Anyway, the long and the short of it: There should be some new content (and
old content, refurbished) appearing on stargrunt.ca over the next two weeks
and I thought everyone should know what a decent guy Jerry Pournelle is. A lot
of "celebrities" would have just ignored my e-
mail, but he hooked me up with Phil in a very expedient manner. It is nice to
see celebrity and fame don't necessarily destroy decency! And Phil taking some
time out of his busy schedule to respond positively was really wonderful as
well.

Tomb
http://www.stargrunt.ca

From: Roger Burton West <roger@f...>

Date: Mon, 17 Jun 2002 09:21:13 +0100

Subject: Re: [OT] Nice folks!

> On Sun, Jun 16, 2002 at 10:43:24PM -0400, Thomas Barclay wrote:

Thinking of which... there are already three other points systems for SG2
(Mitch Berdinka's modification of Phil's system at
http://meltingpot.fortunecity.com/maldives/738/rules/cost.html, "Angst
Boy"'s at http://home.earthlink.net/~angstboy/Stargrunt/mercs.htm, and
an anonymous one at
http://www.netspace.net.au/~sneakin/expansion/e_points.htm). None of
them was quite wnat I wanted, so I've written another; it's at

From: Laserlight <laserlight@q...>

Date: Mon, 17 Jun 2002 08:41:25 -0400

Subject: RE: Re: [OT] Nice folks!

From: Roger Burton West roger@firedrake.org
> an anonymous one at

Owen Glover was in that campaign, I'd imagine he was the author.

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From: Laserlight <laserlight@q...>

Date: Mon, 17 Jun 2002 09:48:48 -0400

Subject: RE: Re: [OT] Nice folks!

> http://firedrake.org/roger/ft/sg2points.html

I already mentioned the first two of these but I'll repeat them to the list
just to consolidate: 1. how do you handle limited ammo items (eg IAVR, GMS)
2. it's now clear (to me, anyway) what to do for a close-assault
dieshift

3. You've got sensors included for every trooper, at the same value as armor
and movement. Perhaps that's a little high? Are sensors *really* worth that
much?

From: Roger Burton West <roger@f...>

Date: Mon, 17 Jun 2002 15:59:51 +0100

Subject: Re: [OT] Nice folks!

> On Mon, Jun 17, 2002 at 09:48:48AM -0400, laserlight@quixnet.net wrote:

I don't, yet. For a one-off tactical game (which is after all what the
points system is really meant for), I'm not sure that it's worth taking into
account.

> 2. it's now clear (to me, anyway) what to do for a close-assault

I'll made it clearer...

> 3. You've got sensors included for every trooper, at the same value as

I play a lot of hidden-unit games. :-)

Yes, fair enough; I'll probably bring it down to between 2x and 5x the die
size rather than 10x. Suggestions?

From: Laserlight <laserlight@q...>

Date: Mon, 17 Jun 2002 12:20:57 -0400

Subject: RE: Re: [OT] Nice folks!

> 1. how do you handle limited ammo items (eg IAVR, GMS)

ok--at least it will put a brake on excessive IAVRS

> 3. You've got sensors included for every trooper, at the same value as

Well, sensors don't get better with more troopers, so I'd be inclined to
charge one time for the squad rather than each trooper.