From: Bren Mayhugh <jygro@h...>
Date: Tue, 09 May 2000 15:37:36 EST
Subject: [OT]-Interstellar Trade: A new take
I have been following this thread for quite a long time and finally decided that I would put my two cents in. As people have written before. It would cost a great amount of time, money and resources to start any colony on a different world. For a colonization to be profitable, something important must come from that colony. Over population would be a good reason to start a new colony or maybe some sort of exotic mineral produced only on that planet. Also people have determined the amount of energy to get things off world would need to be manageable and the amount of energy to produce a suitable powersorce easy to accomplish. But, in my opinion, there is something that most of us are failing to realize and all of us have been caught up in the numbers and real life determinations of interstellar trade that we have forgotten one of the requirement of a good game and that is playablity. Sure, I know that interstellar trade would probably only be rare items or items of art, but where is the fun of that? I know that I might get flamed for this message, but to make a good gaming arena (aka the different nations in the GZG-verse), one has to weigh reality and playablity to make the game entertaining enough for people but keep it realistic enough to be plausable (this is the most important part of any game). The reason that Faster-than-light drives were created was not for any realism, but to make space 'smaller'. Definately a playablity thing. Create a FTl drive, turn 5 light years into 10 minutes. Your wargames (or certain starships) can go where no one has gone before. This playablity factor becomes even more necessary when you start to create any campaign-like game (for example: adding economics into the GZG-verse). Sure, most colonies would be so expensive to start up and maintain for the first months (or years) that only extreme reasons would ever force a nation to even think of an interstellar colony, but all these sci fi game wouldn't be anything unless there is colonies at different star systmes. So we fudge reality a bit to make interstellar nations a possiblity and then we can attack each other on the purple crystal world of Gorena VI with Grav tanks and Power armor.