> On 7/17/99 6:24 PM, Jeremy Sadler wrote:
I'm afraid I must disagree here -- there should be rules for altitude in
an airplane combat game, but in Crimson Skies, there is no altitude --
all planes fly at the same height (and if they end up in the same hex, there's
a chance that they will collide!).
Anyone who has played "Fight in the Skies / Dawn Patrol" will be sadly
disappointed with Crimson Skies.
Sounds like an opertunity for a "House Rule".
Donald Hosford
> Rick Rutherford wrote:
> On 7/17/99 6:24 PM, Jeremy Sadler wrote:
> Kr'rt mentioned Crimson Skies, and I'd like to recommend to anyone on
I thought I would be disappointed there were no altitude rules, but once I got
beyond that and realised it's just a game to pass the time, something quick
and easy to play with friends (I mean it's based in a Hollywood style
alternate America - this game is not serious!) I found it quite fun.
JS
> At 06:28 PM 7/20/99 +1000, you wrote:
I personally liked the game. I've got a brief review of the game on my site:
http://www.the-wayfarer.com/html/main.cgi?sub=3&story=5
if you want to check it out.
Take care,