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> I've got the Battlefleet Gothic Rulebook in front of me, anyone got
What's the name of it - something hilarious like "Bigga Drilla"?
<<<<<<<<<<<<<<<
I reckon someone's pulling your leg, there aren't any ships with drill bits
for noses. That would be silly. Could be a fun conversion though, if I can
find a drill bit from somewhere. Say, didn't GW do something like that for
their Warhammer naval game.
<Removing tongue from cheek now>
Krass
> [quoted text omitted]
> I've got the Battlefleet Gothic Rulebook in front of me, anyone got
yah! what i've been wondering is this: are there any features which BFG
has but which FT/MT/FB doesn't?
Tom
<<<<<<<<<<<<<<<
Crew quality is the only thing I can think of off hand. I don't recall seeing
this in FT, but then I mostly play EFSB.
Each ship has a Leadership rating (5-10). Low is bad.
To perform certain actions you must roll under the leadership on 2D6.
Krass
> On Fri, 26 Mar 1999 CLL@LGC.CO.UK wrote:
> >>>>>>>>>>>>>>>
interesting. i assume the actions are things like reloading your missile
tubes; i think i heard this mentioned before. that certainly makes sense in
the GW universe; i think in FT we assume that all crews are at
least competent :-).
i have seen FT crew quality rules before, though. no doubt their originator(s)
will post a few links...
Tom
> At 2:16 PM -0800 3/26/99, Nyrath the nearly wise wrote:
This makes the photon torpedo reload procedures seen in STII:The Wrath of Khan
seem rational, efficient and safe by comparison.
> On Thu, 25 Mar 1999 CLL@LGC.CO.UK wrote:
anything they want to know?
> yah! what i've been wondering is this: are there any features which
How about rules for gravity wells? The BFG stuff in the latest WD, including a
replay, seems to indicate that slingshot manoeuvres are not only possible but
important. And, unless my memory is totally shot (quite
possible; it's exam-writing time and my brain is frazzled), I don't
remember
FT including that sort of thing -- orbits, yes, but not slingshots and
the like (if it's been there all the time and I've forgotten it, sorry, Jon).
An observation: the map/table for the BFG replay has a fair amount of
"terrain" on it -- an asteroid field, two gas clouds (or something
similar) and a planet and its moon. Crowded, huh?
Phil
<<<<<<<<<<<<<<<
No slingshots as such, but you can turn faster in a gravity well if you wish.
Most of these ships turn worse than a thing that doesn't turn very well at
all, and they need all the help they can get.
Krass
> On Tue, 30 Mar 1999 CLL@LGC.CO.UK wrote:
> >>>>>>>>>>>>>>>
i would have thought gravity would be pretty simple to add to vector movement:
at the end of a ship's movement, apply an extra acceleration vector based on
the local gravity. say it's equal to thrust four out to 6", two out to 12" and
one out to 24". this is totally unlike real gravity fields, of course, but
what the hey, it's a game. it would be more like 16 out to 6", 8 out to 12"
and 1 out to 24", but that's not very much fun. the vector would be applied
towards the massive object. varying the size of the object would vary the size
of the pull or the size of the critical radii.
as for cinematic - welll, if they've got magic drives, they can ignore
gravity.
and as for actual slingshots, my celestial mechanics isn't really up to speed
there. all i know is that the slingshot ship goes faster, and the thing you're
slingshotting past goes slower. i had a gravity simulating program once with a
slingshot setup; the planet that was slingshotted past
crashed into the star once it was used :-). i've tried this on on the
> and as for actual slingshots, my celestial mechanics isn't really up to
If I recall correctly, you slingshot by entering an orbit with high
gravitational potential energy (GPE), go down the well until you're at low GPE
(and high velocity), and then burn your fuel before you start climbing up the
well again. It's the fact that you had your fuel coming in and don't have it
going out that makes it work. I don't recall the math but I'm sure someone
like Nyrath or Keith W would if you asked prettily.
In a message dated 4/3/99 5:12:41 PM Mountain Daylight Time,
> laserlight@cwix.com writes:
<< If I recall correctly, you slingshot by entering an orbit with high
gravitational potential energy (GPE), go down the well until you're at low GPE
(and high velocity), and then burn your fuel before you start climbing up the
well again. It's the fact that you had your fuel coming in and don't have it
going out that makes it work. I don't recall the math but I'm sure someone
like Nyrath or Keith W would if you asked prettily. >>
Can't be I don't think. Our space probes that have used it don't have any
on-board acceleration fuel. Just low power thusters. So they use the
sling shot to change course and keep thier velocity. Same thing I guess if you
DO have power.
Randy
> ShldWulf@aol.com wrote:
I believe that a couple of things are being confused here.
A "gravitational slingshot" does not take any fuel. I am unsure if one can
gain velocity this way, I have a feeling that one can.