[OT] Babylon 5 combat simulation game

3 posts ยท Sep 18 1998 to Sep 19 1998

From: Los <los@c...>

Date: Fri, 18 Sep 1998 16:12:30 -0400

Subject: Re:[OT] Babylon 5 combat simulation game

I saw this. It looks nice. You fly a fighter in this game. I just wish we had
some control over the capital ships! In Descent: Freespace, you could at least
control them through the very powerful mission editor so you could watch them
go at each other as you flew around in your fighter.

Los

P.S> Can't wait for the rest of Season Five.

> Niall Gilsenan wrote:

> Just spotted this on one of the game sites. Its a preview of what

From: Noah Doyle <nvdoyle@m...>

Date: Fri, 18 Sep 1998 21:22:42 -0500

Subject: RE: [OT] Babylon 5 combat simulation game

It does look pretty - apparently using a real physics model, as opposed
to
the Wing Commander P-51-in-space model (grrrrrrr...).  Well, there is
some
hope for capital ship fans (we lucky few) - Independence War (out in
Europe/UK as IWar, IIRC).  You have a frigate/corvette, with a bunch of
guns & missiles, and it apparently uses something approaching real physics.
Now, if we could get an AI that handles 3d combat...

Noah

[quoted original message omitted]

From: tom.anderson@a...

Date: Sat, 19 Sep 1998 13:25:07 -0400 (EDT)

Subject: RE: [OT] Babylon 5 combat simulation game

> ---- noah wrote:

IWar (probably not related to the iMac :-) isn't really a ship game. you
fly a 'dreadnought' class corvette. 'fly' being the operative word. it's more
like a bomber than a ship, really.

and whilst we're on the subject, i don't know if you yankees were fortunate
enough to have had 'elite' or any of its descendents (i'm pretty sure that
that prince amongst machines, the BBC micro, never made it across the pond),
but they started with 'spitfire in space' and progressed to newtonian
mechanics. it was hard as hell to play!

the later elites - elite 2, frontier first encounters, something like
that, had big old corvette-type ships; the biggest you could get were
2000 tonnes odd. you had to hire a crew.

> Now, if we could get an AI that handles 3d combat...

well, the one in elite 3 (whatever it was called) could, if not all that
well. the trouble is, there aren't any well-established principles of
true 3d combat (airplanes aren't true 3d as gravity provides a privileged
axis).