From: Doug Evans <devans@n...>
Date: Wed, 27 Oct 1999 14:27:34 -0500
Subject: Re: [OT] Alternity & Starting from the ground up...
*** I had it and we played, it was a great system which I am still kicking myself for letting go. That is the system I would love to adapt to Traveller if I could ever find a copy. Guess I should search eBay again. *** I may have a spare copy around. Perhaps I should flog it on eBay. ;->= *** The GM has to be rather strict, there is a tendancy for the CO to attempt to micromanage everything. I took care of this with time limits. Starting now you have 20 seconds... *** Back when I was trying to to work a computer mag's multi-seat ship simulator (Interface Age's?) from the original dumb-terminal to LAN'd PC's, I always thought of engineering as a version of Atari's old Scram simulator. Try micro-managing THAT over someone's shoulder! *heh heh* Still, I'd say that FT is more for the generating of large ebb and flow of the universe in which a campaign is run. Generating the battles/assaults from which Traveller Advisories are generated. *** Has anyone looked at TSR's Alternity system and their ship combat. *** I had trouble FINDING them. Not sure that I did. What I did find looked very VERY sparse to me. The kind of role-playing with a couple of decisions followed by a die roll or two, then, 'after the battle...' If I just didn't give it a fair go, let me know. The_Beast