OT?: Alien Space

3 posts ยท Jan 26 1998 to Jan 27 1998

From: Phillip Atcliffe <Phillip.Atcliffe@u...>

Date: Mon, 26 Jan 1998 12:34:31 +0000

Subject: OT?: Alien Space

> Winchell Chung wrote:

> Alien Space was a marvelous game! I recall many happy hours nailing

Oh, gods, this brings back _so_ many memories. Alien Space was the first
SF
game I ever played (StarForce was the first one I _owned_). The
Melbourne Uni SF club had a copy, and we used to get together in the evenings
about once a month to play our own version, using "counters" mounted on tiles,
which gave them some robustness. The game was basically a
get-the-other-side's-base,
with each team having one of each kind of ship in the rules, plus a base that
we
invented (_18_ blazers -- Nasty!). It took hours to play, and I only
think we ever finished one game, the others winding down as both sides got too
battered to attempt a base assault, but we had so much fun..!

Of course, half the time we were struggling to keep a straight face because
there were so many in-jokes that stemmed from the... shall we say,
idiosyncratic manner in which one of the players had typed up the rules for
distribution. To this day, I have to think twice if someone mentions the
"Tentical Beam" or the "Electron Stalker Pods" (the real names of 2 weapons),
because we always called them the "Tenticlee" beam and the "$torcker" pods
after wonderful typos.

> In addition, each ship was from a different race, and had a unique

Yeah, well, there's a reason for that. This is possibly apocryphal, but the
way I heard it went like this: Lou Zocchi wanted to publish a Star Trek game,
but he either couldn't get or couldn't afford a licence, and Paramount would
sue his socks off if he tried without (expensive) permission, so he took his
already designed game and changed the artwork and names. The Enterprise became
the "Earthship" with "proton torpedoes"; the Romulan became the... oh frak,
I've
forgotten the name, but it was sub-light, had an invisibility screen and
the dreaded "magma beam" (which made for an entertaining "Murphy's Rules"
entry in an issue of Space Gamer about the "USS St Helens"...); what the
Klingons became, I never knew, although Lou seemed to think that they would
carry
_lots_ of guns, so I suspect the Kuzi, which had 10, instead of the
usual 6, "blazers". Other things like the use of warp speeds also proclaim the
unacknowledged ST influence.

Later, of course, Lou managed to get a licence of sorts through Franz Joseph
(as did the Star Fleet Battles people), and he brought out the Star Fleet
Battle Manual, which was basically Alien Space tweaked a bit to make the
official ST races a little different to the AS ships. The SFBM included rules
to allow the two games to be played together, and the excellent cover painting
showed Federation ships cruising past (and firing on) two Kuzis!

I really wish Lou had brought out the AS miniatures that he talked about, but
I
don't think they ever were made. Shame -- I wanted a fleet of them.
Interestingly, later, Lou apparently managed to incorporate elements of Star
Wars into one of his RPGs, and got away with it because he was considered too
small to be worth suing. Which may say something about Paramount and
Lucasfilm.

> Fascinating game.

Just plain fun! It also lent itself to all sorts of new rules. I invented
several different ships for the game, including one based on the B7 Liberator
(and one for its little brother), and we boosted the weapons of some of the
original ships --
the Earthship's proton torpedoes were just too weak, for instance. And then
there were the hyperjumps... the only game that we ever finished (i.e., that
one side won, by destroying the other side's base station) was the first time
we tried the hyperjump rules. The endgame was a real mess (tiles stacked 4 and
5
deep!), but it was a truly nail-biting finish -- would we kill the base
before it took
out the attacking force one by one (18-strength blazers will kill almost
anything!)? We did, but it was a close thing -- and probably more fun
than I've had in a game in a long time.

Phil, a Dort fan and Gapper Zapper ace...

From: Alan and Carmel Brain <aebrain@w...>

Date: Tue, 27 Jan 1998 09:35:49 +1000

Subject: Re: OT?: Alien Space

> Phillip Atcliffe wrote:

> Later, of course, Lou managed to get a licence of sorts through Franz

> I really wish Lou had brought out the AS miniatures that he talked

Didn't even know this was a possibility. Still, for lurkers, the reason
the Gamescience spaceship stands have the fore-aft-port-stbd markings on
them is for SFBM/AS.

The ST minis are still available from Gamescience. I wouldn't go for the
latest TFG Starline stuff, it's not even remotely as good as their previous
efforts.

From: Nyrath the nearly wise <nyrath@c...>

Date: Tue, 27 Jan 1998 07:16:24 -0500 (EST)

Subject: Re: OT?: Alien Space

> On Mon, 26 Jan 1998, Phillip Atcliffe wrote: