[OT] Air combat games

5 posts ยท Apr 18 2000 to Apr 19 2000

From: Matthew Seidl <seidl@v...>

Date: Tue, 18 Apr 2000 17:42:06 -0600

Subject: [OT] Air combat games

Oh learned list members. I'm looking for a game suggestion. I know this is off
topic, so please send responses to me directly. If there's a lot of interest,
I can post a summary.

I'm looking for a good WWII type air combat game. I'd like fairly simple, but
I'm not willing to abstract away things like altitude (unless someone can
convince me it works). FASA's Crimson Skies looked really good, except it
sounds too abstract. I like the idea of jockeying for hight. I'd like to use
this for a Crimson Skies type environment, but also doing some Aeronefs
(anyone try those rules?) and Sky Gallons of Mars (opinions on these rules?)
type scenarios. So both WWII esq. fighters and flying ships.

Thanks for any answers or feedback people might have.

From: John Leary <john_t_leary@y...>

Date: Tue, 18 Apr 2000 18:46:40 -0700

Subject: [OT] Air combat games

> Matthew Seidl wrote:
Snip...
> I'm looking for a good WWII type air combat game.

I must suggest the old miniatures game 'Mustangs and Messerschmidts'. The
problem is a large learning curve and it is equipment intensive.

Bye for now,

From: Tony Francis <tony.francis@k...>

Date: Wed, 19 Apr 2000 09:48:33 +0100

Subject: Re: [OT] Air combat games

> Matthew Seidl wrote:

> environment, but also doing some Aeronefs (anyone try those rules?)

I shall declare obvious bias here, since we market models for these rules...

Aeronef are a set of fast-play rules. They have the same sort of flavour
as FT, but are even simpler. This is deliberate since they are intended for
large fleet actions with tens of 'Nefs involved. They have rules for Aeronefs,
'Digs' (dirigibles or airships) and fixed wing aircraft, bombing ground
targets, rescuing
shot-down crew and so on. There's quite a nice background involving a
war between
Britain and the French / Germans in the late C19th. The ship design
system is pretty basic, which is the one aspect of the rules I would like to
change. Nevertheless, a good set of rules to while away the odd hour without
taxing your brain cells too much.

And of course there's a fantastic set of miniatures to back them.....
;-)

From: Popeyesays@a...

Date: Wed, 19 Apr 2000 09:04:45 EDT

Subject: Re: [OT] Air combat games

In a message dated 4/18/00 8:50:23 PM Central Daylight Time,
> john_t_leary@pronetusa.net writes:

<<
I must suggest the old miniatures game 'Mustangs and Messerschmidts'. The
problem is a large learning curve and it is equipment intensive.

Bye for now, John L.
> [quoted text omitted]

Why not use AH's old games (originally battleline) Air Force and Dauntless
with 1/700th scale plastic aircraft available from the same companies
which
make 1/700th naval scale models. The models can sit on short blocks and
wire
- or you can make adujustable altitude poles with small clamps and
alligator clips from an electronics supply shop. This worked very well for me.

From: Doug Evans <devans@n...>

Date: Wed, 19 Apr 2000 08:56:34 -0500

Subject: Re: [OT] Air combat games

***
I must suggest the old miniatures game 'Mustangs and Messerschmidts'.
***

I think we discussed this one awhile ago. It's put out by Rocky Russo.

I think it uses the same mechanics as Fighter Combat out
Revirersco? Tri-cycle base with the fore-wheel ticked to
measure move and angles of turn? HUGE learning curve for me.

By the by, I think both of the above games started as the same game, but
Messers Russo and McEwan had a falling out.

Unfortunately, all the rule sets I know of use hexes; even the respected
Squadron and it's descendents.

Of course, the obvious thing to do is go to The Miniatures Page.
http://theminiaturespage.com/rules/ww2/air.html

The_Beast