From: Laserlight <laserlight@q...>
Date: Wed, 26 Jul 2000 19:26:19 -0400
Subject: [OT]
Could someone send me the URL for Karl's LLAR site? ("stupid hard drive.
stupid software. I swear I'm going back to stone tablets.")
From: Laserlight <laserlight@q...>
Date: Wed, 26 Jul 2000 19:26:19 -0400
Subject: [OT]
Could someone send me the URL for Karl's LLAR site? ("stupid hard drive.
stupid software. I swear I'm going back to stone tablets.")
From: Brian Bell <bkb@b...>
Date: Wed, 26 Jul 2000 20:00:42 -0400
Subject: Re: [OT]
http://home.t-online.de/home/kh.ranitzsch/lira/main.html > At 19:26 2000-07-26 -0400, you wrote: ---
From: Barclay, Tom <tomb@b...>
Date: Wed, 28 Feb 2001 11:12:28 -0500
Subject: [OT]
Doug say: Just as a warning, folks who live there would point out that scotch is a drink. It's Scot-Irish, or if you're wanting to hear even more whinging, Scotish-Irish. ;->= [Tomb] Scots-Irish please. Scot-Irish sounds painful. Scotch is something you drink. Scots are people you invite in for a drink. And the Irish... well, the world is still trying to figure out how to deal with them. (I'm 15/16th Scots descent, 1/16th Irish, and 100% Canadian).
From: Ground Zero Games <jon@g...>
Date: Wed, 28 Feb 2001 18:22:33 +0000
Subject: Re: [OT]
> Doug say: (I'm > 15/16th Scots descent, 1/16th Irish, and 100% Canadian). Continuing to get OT, I recall many years ago an aged and learned academic (I think it was the late A.J.P. Taylor, actually) pointing out that strictly and pedantically, the term "Scotch" IS the correct term for referring to the natives of Scotland.... it's just that they don't like it..... ;-)
From: Allan Goodall <agoodall@a...>
Date: Wed, 28 Feb 2001 22:11:44 -0500
Subject: Re: [OT]
On Wed, 28 Feb 2001 18:22:33 +0000, Ground Zero Games <jon@gzg.com> wrote: > Continuing to get OT, I recall many years ago an aged and learned A lot of learned academics thought the natives of northern Canada and Alaska were called "eskimos" when in fact they are called Inuit. None of my relatives calls themselves Scotch... So, if we don't call ourselves "Scotch", how is "Scotch" the correct term? *L* Oh, for the record, I'm 1/16 Irish, 1/8 Italian, 13/16 Scots, and 100% Canadian... for now. *L*
From: Laserlight <laserlight@q...>
Date: Wed, 28 Feb 2001 20:07:09 -0800
Subject: Re: [OT]
Jon T said > Continuing to get OT, I recall many years ago an aged and learned Only if you're bluidy English. If you're a Scot, it's not.
From: Ground Zero Games <jon@g...>
Date: Thu, 1 Mar 2001 08:49:13 +0000
Subject: Re: [OT]
> Jon T said Heh! <Grin> Jon (GZG)
From: Laserlight <laserlight@q...>
Date: Sun, 25 Nov 2001 00:32:42 -0500
Subject: [OT]
Anyone have a favorite computer game, company/battalion level, WW2 or
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Sat, 24 Nov 2001 22:21:41 -0800
Subject: Re: [OT]
> On Saturday, November 24, 2001, at 09:32 PM, Laserlight wrote: > Anyone have a favorite computer game, company/battalion level, WW2 or Might be a little too small a scale for you, but I always liked the Close Combat series for WWII.
From: Owen Glover <oglover@b...>
Date: Sun, 25 Nov 2001 20:48:58 +1100
Subject: RE: [OT]
Steel Panthers and Steel PanthersII-Modern are still my favourite Bn level games. They are turn based and the map and movement is by hexes; but still most enjoyable. Close Combat is good; my favourite CC3 - the Russian Front. The only drawback to me there is that your forces are purchased basically by platoons/squads; so it is hard to recreate a proper Bn or Coy level game. New on the block is Sudden Strike; a realtime WWII game similar to Command and Conquer, Dune and the like except there is no resource building and managing as such. Realism of the weapons and damage leaves a lot to be desired and there is no way you can recreate a proper TO&E as all forces down to individual infantry figures are independent entities; that is you don't get allocated troops by platoons or companies and there is no mechanism for a chain of command. However, gameplay is a LOAD of fun! M1 Tank Platoon 2 is getting in years now but is a really good Mechanised game; but I don't think you can get better than Coy level though. A really old game now, but really enjoyable was Team Yankee. Graphics are badly outdated and it was purely scenario driven but I loved it for an Armoured or Mech Inf Coy level game. I'd be interested if anyone knows of any other games at Coy/Bn level too! Cheers,
From: Chen-Song Qin <cqin@e...>
Date: Sun, 25 Nov 2001 04:02:49 -0700 (MST)
Subject: RE: [OT]
On a similar note, a *very* good recent game is Steel Beasts. Which is sort of a hybrid modern tank simulation/wargame. You could command up to a company of tanks as a part of a battalion-sized unit. It was actually playtested by a bunch of ex-US Army tankers, and one of the people in the company that made it is an ex-Bundeswehr tanker. (The game simulates the M1A1 and the Leopard 2A4) The graphics are so-so for pure eye-candy, but the engine is awesome for displaying large terrain accurately. (Max of something like 1600 km^2 at 5 m terrain resolution in their 3D engine, really long and realistic horizon distance) > On Sun, 25 Nov 2001, oglover wrote: > M1 Tank Platoon 2 is getting in years now but is a really good
From: Brian Burger <yh728@v...>
Date: Sun, 25 Nov 2001 03:42:34 -0800 (PST)
Subject: RE: [OT]
> On Sun, 25 Nov 2001, Chen-Song Qin wrote: > On a similar note, a *very* good recent game is Steel Beasts. Which A good friend of mine (and GZG gamer) is also ex-Bundeswher; he was/is an Lt. commanding a reserve panzer platoon; he got a beta playtest release of Steel Beast, and helped proof their 2A4 model for accuracy. I still haven't bought the program, but the beta he showed me was pretty spectacular. Brian - yh728@victoria.tc.ca - - http://warbard.iwarp.com/games.html - > On Sun, 25 Nov 2001, oglover wrote: Graphics are > > badly outdated and it was purely scenario driven but I loved it for
From: Michael Llaneza <maserati@e...>
Date: Sun, 25 Nov 2001 09:07:01 -0800
Subject: Re: [OT]
There's a demo for Steel Beasts - gunnery range, tutorials, and a platoon scale action. Relatively small download at ~40MB. > Brian Burger wrote: > On Sun, 25 Nov 2001, Chen-Song Qin wrote:
From: Jeremy Sadler <jsadler@e...>
Date: Mon, 26 Nov 2001 07:10:35 +1100
Subject: RE: [OT]
> Anyone have a favorite computer game, company/battalion level, WW2 or
From: Thomas Pope <tpope@c...>
Date: Sun, 25 Nov 2001 18:45:52 -0500
Subject: Re: [OT]
> Anyone have a favorite computer game, company/battalion level, TacOps wins hand's down in my book. Modern combat, squad level though (one marker is a squad of infantry, 4 tanks, etc...) It claims to be extremely realistic and certainly is fun. http://www.battlefront.com/products/modern/tacops/ Tom
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 26 Nov 2001 06:59:05 +0100
Subject: Re: [OT]
> Tom Pope wrote: > > Anyone have a favorite computer game, company/battalion level, One marker can be as little as 1 vehicle; most infantry markers can be broken down to fireteams. Not sure I'd count it as "company/battalion" level though, since most scenarios have upwards of a brigade on the attacking side. The graphics are pretty basic, but they work well. As for realism, well... most of the game development on TacOps is done for, and the playtesting done by, the US armed forces which use it as a tactics training tool :-) Later,
From: Andrew Martin <Al.Bri@x...>
Date: Mon, 26 Nov 2001 20:52:12 +1300
Subject: Re: [OT]
> Steel Panthers and Steel PanthersII-Modern are still my favourite Bn Steel Panthers World at War, is a free internet release. Though it is 400+MB in size! It's Like SP1 and SP2, but set only in WW2 and runs under Windows.
From: bbrush@u...
Date: Mon, 26 Nov 2001 08:49:12 -0600
Subject: Re: [OT]
They're positive ancient at this point, but my absolute all-time favorite series of computer war games has to be the V for Victory series from Atomic games. Long out of production, but they still play great. I must have played the Utah beach campaign 4 or 5 times (100+ hours per game). Bill ***********Reply separator****************** "Laserlight" <laserlight@quixnet.net> To:
From: Kevin Walker <sage@c...>
Date: Mon, 26 Nov 2001 15:07:05 -0600
Subject: Re: [OT]
> On Sunday, November 25, 2001, at 11:59 PM, Oerjan Ohlson wrote: > One marker can be as little as 1 vehicle; most infantry markers can be > broken down to fireteams. Not sure I'd count it as "company/battalion" > level though, since most scenarios have upwards of a brigade on the The designer/programmer/creator for this game was a Major in the Marine Corps IIRC. Quite a nice guy. I only wish the company TacOps was originally published by did better by the game than they did (Okay, I was a minority shareholder in it until it went belly up). There was a WW2 version of the game in the works are one time I believe, but due to the afore mentioned issue I concluded that it was never finish. One of the factors I liked most about this game was each scenario had the AI programmed to respond specifically to the battle at hand. It's AI, although limited to the scenarios provided, had some interesting responses.
From: Tom B <kaladorn@g...>
Date: Tue, 30 Jul 2002 17:26:53 -0400
Subject: [OT]
Um, this isn't our usual fair, but since it involves Wil Wheaton, Barney the Dinosaur, and a boxing match..... http://slashdot.org/articles/02/07/30/0612211.shtml?tid=99