[OT]

20 posts ยท Jul 26 2000 to Jul 30 2002

From: Laserlight <laserlight@q...>

Date: Wed, 26 Jul 2000 19:26:19 -0400

Subject: [OT]

Could someone send me the URL for Karl's LLAR site? ("stupid hard drive.
stupid software. I swear I'm going back to stone tablets.")

From: Brian Bell <bkb@b...>

Date: Wed, 26 Jul 2000 20:00:42 -0400

Subject: Re: [OT]

http://home.t-online.de/home/kh.ranitzsch/lira/main.html

> At 19:26 2000-07-26 -0400, you wrote:

---

From: Barclay, Tom <tomb@b...>

Date: Wed, 28 Feb 2001 11:12:28 -0500

Subject: [OT]

Doug say:

Just as a warning, folks who live there would point out that scotch is a
drink. It's Scot-Irish, or if you're wanting to hear even more whinging,
Scotish-Irish. ;->=

[Tomb] Scots-Irish please. Scot-Irish sounds painful. Scotch is
something you drink. Scots are people you invite in for a drink. And the
Irish... well, the world is still trying to figure out how to deal with them.
(I'm
15/16th Scots descent, 1/16th Irish, and 100% Canadian).

From: Ground Zero Games <jon@g...>

Date: Wed, 28 Feb 2001 18:22:33 +0000

Subject: Re: [OT]

> Doug say:
(I'm
> 15/16th Scots descent, 1/16th Irish, and 100% Canadian).

Continuing to get OT, I recall many years ago an aged and learned academic (I
think it was the late A.J.P. Taylor, actually) pointing out that strictly and
pedantically, the term "Scotch" IS the correct term for referring to the
natives of Scotland.... it's just that they don't like
it.....  ;-)

From: Allan Goodall <agoodall@a...>

Date: Wed, 28 Feb 2001 22:11:44 -0500

Subject: Re: [OT]

On Wed, 28 Feb 2001 18:22:33 +0000, Ground Zero Games <jon@gzg.com>
wrote:

> Continuing to get OT, I recall many years ago an aged and learned

A lot of learned academics thought the natives of northern Canada and Alaska
were called "eskimos" when in fact they are called Inuit. None of my relatives
calls themselves Scotch... So, if we don't call ourselves "Scotch", how is
"Scotch" the correct term? *L*

Oh, for the record, I'm 1/16 Irish, 1/8 Italian, 13/16 Scots, and 100%
Canadian... for now. *L*

From: Laserlight <laserlight@q...>

Date: Wed, 28 Feb 2001 20:07:09 -0800

Subject: Re: [OT]

Jon T said
> Continuing to get OT, I recall many years ago an aged and learned

Only if you're bluidy English. If you're a Scot, it's not.

From: Ground Zero Games <jon@g...>

Date: Thu, 1 Mar 2001 08:49:13 +0000

Subject: Re: [OT]

> Jon T said

Heh! <Grin>

Jon (GZG)

From: Laserlight <laserlight@q...>

Date: Sun, 25 Nov 2001 00:32:42 -0500

Subject: [OT]

Anyone have a favorite computer game, company/battalion level, WW2 or

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Sat, 24 Nov 2001 22:21:41 -0800

Subject: Re: [OT]

> On Saturday, November 24, 2001, at 09:32 PM, Laserlight wrote:

> Anyone have a favorite computer game, company/battalion level, WW2 or

Might be a little too small a scale for you, but I always liked the Close
Combat series for WWII.

From: Owen Glover <oglover@b...>

Date: Sun, 25 Nov 2001 20:48:58 +1100

Subject: RE: [OT]

Steel Panthers and Steel PanthersII-Modern are still my favourite Bn
level games. They are turn based and the map and movement is by hexes; but
still most enjoyable.

Close Combat is good; my favourite CC3 - the Russian Front. The only
drawback to me there is that your forces are purchased basically by
platoons/squads; so it is hard to recreate a proper Bn or Coy level
game.

New on the block is Sudden Strike; a realtime WWII game similar to Command and
Conquer, Dune and the like except there is no resource building and managing
as such. Realism of the weapons and damage leaves a lot to be desired and
there is no way you can recreate a proper TO&E as all forces down to
individual infantry figures are independent entities; that is you don't get
allocated troops by platoons or companies and there is no mechanism for a
chain of command. However, gameplay is a LOAD of fun!

M1 Tank Platoon 2 is getting in years now but is a really good Mechanised
game; but I don't think you can get better than Coy level though.

A really old game now, but really enjoyable was Team Yankee. Graphics are
badly outdated and it was purely scenario driven but I loved it for an
Armoured or Mech Inf Coy level game.

I'd be interested if anyone knows of any other games at Coy/Bn level
too!

Cheers,

From: Chen-Song Qin <cqin@e...>

Date: Sun, 25 Nov 2001 04:02:49 -0700 (MST)

Subject: RE: [OT]

On a similar note, a *very* good recent game is Steel Beasts. Which is
sort of a hybrid modern tank simulation/wargame.  You could command up
to
a company of tanks as a part of a battalion-sized unit.  It was actually
playtested by a bunch of ex-US Army tankers, and one of the people in
the
company that made it is an ex-Bundeswehr tanker. (The game simulates the
M1A1 and the Leopard 2A4)  The graphics are so-so for pure eye-candy,
but the engine is awesome for displaying large terrain accurately. (Max of
something like 1600 km^2 at 5 m terrain resolution in their 3D engine, really
long and realistic horizon distance)

> On Sun, 25 Nov 2001, oglover wrote:

> M1 Tank Platoon 2 is getting in years now but is a really good

From: Brian Burger <yh728@v...>

Date: Sun, 25 Nov 2001 03:42:34 -0800 (PST)

Subject: RE: [OT]

> On Sun, 25 Nov 2001, Chen-Song Qin wrote:

> On a similar note, a *very* good recent game is Steel Beasts. Which

A good friend of mine (and GZG gamer) is also ex-Bundeswher; he was/is
an Lt. commanding a reserve panzer platoon; he got a beta playtest release of
Steel Beast, and helped proof their 2A4 model for accuracy.

I still haven't bought the program, but the beta he showed me was pretty
spectacular.

Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -

> On Sun, 25 Nov 2001, oglover wrote:
Graphics are
> > badly outdated and it was purely scenario driven but I loved it for

From: Michael Llaneza <maserati@e...>

Date: Sun, 25 Nov 2001 09:07:01 -0800

Subject: Re: [OT]

There's a demo for Steel Beasts - gunnery range, tutorials, and a
platoon scale action. Relatively small download at ~40MB.

> Brian Burger wrote:

> On Sun, 25 Nov 2001, Chen-Song Qin wrote:

From: Jeremy Sadler <jsadler@e...>

Date: Mon, 26 Nov 2001 07:10:35 +1100

Subject: RE: [OT]

> Anyone have a favorite computer game, company/battalion level, WW2 or

From: Thomas Pope <tpope@c...>

Date: Sun, 25 Nov 2001 18:45:52 -0500

Subject: Re: [OT]

> Anyone have a favorite computer game, company/battalion level,

TacOps wins hand's down in my book. Modern combat, squad level though (one
marker is a squad of infantry, 4 tanks, etc...) It claims to be extremely
realistic and certainly is fun.

http://www.battlefront.com/products/modern/tacops/

Tom

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 26 Nov 2001 06:59:05 +0100

Subject: Re: [OT]

> Tom Pope wrote:

> > Anyone have a favorite computer game, company/battalion level,

One marker can be as little as 1 vehicle; most infantry markers can be
broken down to fireteams. Not sure I'd count it as "company/battalion"
level though, since most scenarios have upwards of a brigade on the attacking
side. The graphics are pretty basic, but they work well. As for realism,
well... most of the game development on TacOps is done for, and

the playtesting done by, the US armed forces which use it as a tactics
training tool :-)

Later,

From: Andrew Martin <Al.Bri@x...>

Date: Mon, 26 Nov 2001 20:52:12 +1300

Subject: Re: [OT]

> Steel Panthers and Steel PanthersII-Modern are still my favourite Bn

Steel Panthers World at War, is a free internet release. Though it is
400+MB
in size! It's Like SP1 and SP2, but set only in WW2 and runs under Windows.

From: bbrush@u...

Date: Mon, 26 Nov 2001 08:49:12 -0600

Subject: Re: [OT]

They're positive ancient at this point, but my absolute all-time
favorite series of computer war games has to be the V for Victory series from
Atomic games. Long out of production, but they still play great. I must have
played the Utah beach campaign 4 or 5 times (100+ hours per game).

Bill
***********Reply separator******************

"Laserlight"

<laserlight@quixnet.net> To:

From: Kevin Walker <sage@c...>

Date: Mon, 26 Nov 2001 15:07:05 -0600

Subject: Re: [OT]

> On Sunday, November 25, 2001, at 11:59 PM, Oerjan Ohlson wrote:

> One marker can be as little as 1 vehicle; most infantry markers can be

> broken down to fireteams. Not sure I'd count it as "company/battalion"

> level though, since most scenarios have upwards of a brigade on the

The designer/programmer/creator for this game was a Major in the Marine
Corps IIRC. Quite a nice guy. I only wish the company TacOps was originally
published by did better by the game than they did (Okay, I was a minority
shareholder in it until it went belly up). There was a WW2 version of the game
in the works are one time I believe, but due to the afore mentioned issue I
concluded that it was never finish.

One of the factors I liked most about this game was each scenario had the AI
programmed to respond specifically to the battle at hand. It's AI, although
limited to the scenarios provided, had some interesting responses.

From: Tom B <kaladorn@g...>

Date: Tue, 30 Jul 2002 17:26:53 -0400

Subject: [OT]

Um, this isn't our usual fair, but since it involves Wil Wheaton, Barney the
Dinosaur, and a boxing match.....

http://slashdot.org/articles/02/07/30/0612211.shtml?tid=99