From: Indy Kochte <kochte@s...>
Date: Tue, 07 Jul 1998 10:14:12 -0500 (EST)
Subject: Origins'98 - a 'mini' con report
Origins '98 - a mini <cough> Con Report by Mark 'Indy' Kochte My schedule for this summer has been in a serious state of fluxx, and I wasn't sure if I was going to be able to make either Origins or Gen Con. As spring came and started to go, my summer plans began to take shape and I found I would be able to attend Origins, but not Gen Con (being atop of Granite Mountain in Montana that weekend will put a *slight* crimp in trying to be at the con at the same time ;-). So to Origins I went, prepared to run a gamut of Full Thrust/FB demo games for KR/Geo-Hex. BTW, this is rather long. You've been warned! Print it out and take it home to read at dinner or something. The highlights of this con, aside from gaming, were guest appearances by Mira Furlan (who was at GenCon last year with Rick Biggs), David Prowse (aka, Darth Vader), and Jeremy Bulloch (Boba Fett). KR and Nelson were there from Oregon representing Geo-Hex. I arrived friday, late morning. Once I got my stuff dropped off in the hotel room, I located KR to find out what kind of schedule he had set for me. It turned out to be a fairly light one: friday 2p-5p and 7p-11p, and sunday 10a-4p were our allotted times. All other demo times were taken up by other games. Alas. Well, I was psyched to be there, anyway. I had scenarios to run, booths to browse, and people to see. Unfortunately I was on a serious budget, trying to prepare for my next major adventure, so I couldn't buy out half the dealers' stock like I intended. Ah well! Now as this is supposed to be a report on the *gaming* activities that occurred at the con, I'll skip most of the non-gaming/non-gaming-related stuff I did. ;-) I apologize ahead of time if I deviate slightly. There were two of us at the con who were doing demos for KR: myself and a guy named Mike (whose last name I have just totally spaced!). There were a couple other fellows at the con running FT and DSII games: Mike Henthorn (doing a couple FT games on friday/saturday, and a DSII game on sunday), and the guy who intro'd me to FT, Daryl Poe (who was doing a neutron star FT scenario using vectored movement). Other than that, I don't think there were any other FT, SGII, or DSII games going on at the con this weekend. There were a few list members scattered hither and yon (Jim Bell was there and I ran into him a number of times), but I'm not sure if I saw them all or not. So anyway, Mike had fallen ill from something he ate (or maybe it tried to later eat him?) and wasn't feeling up to running a game so I 'volunteered' to do both the friday slots (hell, I was prepared to run upwards of 6 demo scenarios!:). After a quick browse through the dealer room and a stop or three to say hi to some friends, I went to run my first demo game of the weekend. Unfortunately, no one showed. But I wanted to play, so I managed to d-r-a-g Mike (who was feeling queasy, but could run a few ships) into a game and we did one of my scenarios: "La Foudre-Greve Encounter", an FSE/NSL scenario I put together, pitting the FSE CVA "La Foudre-Greve" (loosely and probably badly translated from 'thunder strike') with escorts against an NSL battle force centered around two NSL BDNs. Mike had never encountered Salvo-Missiles before, and had never played with fighters, so this was going to be an education for him (he took the NSL, leaving me the FSE). On the other hand, I have limited experience with the FSE tactics (notably proper SM tactics in a drawn-out battle), so this was an interesting challenge for me, too. The scenario, which the details you can find at: http://scivax.stsci.edu/~kochte/s3.html let me come charging in at the NSL force, who decided the best course of action was to slow down to a snail's pace of 2-4. By the time I hit their ships, I was cranking in at 14-16, my SMs were well-placed, and my fighters were overcoming their defenses (with his ships moving at speed 2, I didn't need to move my fighters much to hit his ships; my die rolls, on the other hand, were less than admirable, considering the broad side of the barn that was being presented to me). As some of you prolly already know, those NSLs are DAMNED tough ships to take out! A full 40% of all SM fire I did was knocked out of the sky by PDS'. I lost 51% of my fighters to their interceptors and PDS' by the end of the game. And I had lost each and every escorting vessel the FSE had assigned to the CVA. The "La Foudre-Greve", on the other hand, had only suffered just less than 2/3 damage to the *first* row of boxes by the time it shot through the middle of the NSL fleet and proceeded to disengage in the opposite direction. When the smoke had cleared, all I had managed to do was destroy one NSL BDN, critically damage the other BDN (it had 9 damage pts left), seriously injure the NSL CA, and touch moderate to light damage to a couple of the smaller escorting DDs and FGs. Both their Interceptor squadrons had been taken out, but at a cost to my fighters (good rolls, Mike!). Thus ended game 'demo' #1. Several people stopped by, watched us, then moved on, even after I offered to let them take over some ships. Alas, oh well. Mike Henthorn was running his attack on a base station scenario a couple of tables over from us and had a good number of people there playing. Game Demo #2 was scheduled for 7pm, as noted above. I had, at this point, run into several list members or ex-list members (who have taken themselves off this list due to the signal-to-noise ratio, even if it is generally less than other lists). They wanted to play, and had been looking forward to my running something, but they also wanted to see the fireworks (which, surprise surprise, were scheduled at 9:45p THAT evening, the 3rd, and not the 4th like I had originally thought). I told them no problem. We'll do a quick scenario, have everyone kill off everyone else, then go see the fireworks! And basically, that's what happened. When I got back from dinner, I found 6 people (+2 kids, roughly 10 yrs old?) waiting at the table (and knew 2 more guys, Robert Line and Mike Henthorn, were going to be coming once they finished their dinner). Great! 8 players. I had a scenario set up for 4-8 players. :) (see also: http://scivax.stsci.edu/~kochte/s6.html - "Eye of the Tiger"). This scenario, in a nutshell, pitted cruiser squadrons from the 4 major powers against each other in an attempt to retrieve a 'valuable resource' from one of two asteroids which were set in the middle of the field (these were substantial asteroids: I used a pocket thesaurus and a large miniatures box from a Superior Starfleet Wars capital ship, measuring ~5" on the side). I announced that should a ship touch one of these asteroids, they would suffer damage equal to 1d6x(ship velocity) in beam damage. No other asteroids were on the map, so navigation should be relatively straight-forward. However, two people managed to 'land' their ships on asteroids the hard way (one an FT vet, the other had played only once before). But more on that later. At a neighboring table Daryl Poe was running his neutron star scenario. It was filled with people (I believe he had 12 preregistered a month or two BEFORE the con! and they were all there...). Later I asked him how it went; he said no one fell into the neutron star, no one flew off the table, and everyone managed to quickly grasp the vectored movement system, where most of them had never tried it before. Chalk up another point for the optional system.:) Anyway, back to my game. As can be predicted, the ESU and FSE made a loose alliance against the NSL and NAC, while the NAC and NSL did the same (by 'loose alliance' I mean they weren't firing at each other - yet, but would support each other against their traditional enemies if the opportunity presented itself). So the game proceeded and people went to town, scanning the asteroids for the 'valuable resource' and attacking their enemy fleets. It was during this that one FSE (relative FT newbie) and one ESU (FT vet) navigated their ships (a DD I think and the sole CA, respectively) straight into the asteroids. The FSE ship did not survive...but the ESU cruiser managed to! Took 'only' a bit more than half its total damage, and lost very little to threshold checks, so was still a viable ship to fight with. The game continued. The next turn the FSE launched a spread of SMs, intending on intercepting the NSL fleet coming around the asteroid. The ESU also navigated to intercept the NSL squadron. Unfortunately for the FSE and ESU, the NSL's anticipated this manuever, and slammed on the brakes - hard! The ESU ended up sitting at the edge of the SM line, and their escort cruiser became a target for a volley or three of SMs. Robert Line and Mike Henthorn were playing the NSL, and they role-play them very well. Robert can do a great German accent, so stood up and called to the ESU side, saying, "Hey Ivan. I haf an Aegis Fire Control. How much money do you haf?" (read this in a *deep* germanic accent...failing that you had to be there, I guess). To make a long encounter short, the ESU did not pay, and lost their ship. More fighting continued between the sides, and in the end the ESU and FSE were leaving, and what was left of the NAC also retreated, leaving the NSL time to retrieve the 'valuable resource'. Then we did the fireworks thing, then game back at 11p and did another game! Several of the players from the scenario (Scott Miller, Robert Line, Mike Henthorn - who, btw, is not the same Mike I mentioned earlier who was doing demos with me) wanted to try out the vectored movement sytem. So we set up an ESU/FSE encounter ( http://scivax.stsci.edu/~kochte/s4.html ) and went to it. There were a few of asteroids on the board for navigational hazards (again, these were the LARGE asteroids, not dinky inch-sized ones ;). We were also using the Core Systems rules, something I don't use very much. Anyway, it was a late night, but the game ended in a couple hours, with the FSE getting their heads handed to them in a bad way. Both sides decided to 'split' their forces up, us (the FSE) to bracket the other side, and the ESU to give themselves maneuvering room. I had set us up at a far enough distance apart for people to play for a turn or two with the vectored system (it took a couple of them a while to get the hang of it; it wasn't as intuitive as the original FT movement system), but they managed to deal with it okay (and got a couple of really nice maneuvers in by accident). So the ESU came straight in, while we FSE split up to bracket. A few turns later we were in engagement range. I laid a sweet string of SMs out to intercept the incoming ESU ships (I kept the standard range loads, while Scott traded all his in for extended-range SMs), and Scott set a scattered spread behind mine (for him extreme range). Well, the ESU then did two things: the rear squadron hit the breaks and veered off, while the forward squadron hit the accelerator. Now we were also using the SM burst radius as being 3 inches, as recommended by the FleetBook. KR later told us that his group found this to be too limiting, even in the vector system and they now use the 6 inch burst radius all the time. Well, the end result of our SM fire was that EVERY ESU ship was outside the burst radius of my SMs, while those Scott put out caught a few ESU ships. But the ESU weren't too worried; they knocked most of them down in short order. And then they proceeded to knock *my* ships down! Seriously laid waste to my Jerez-class heavy cruiser, and knocked out the power plant core system. At this point this guy had walked over to check out our game. He then walked over and looked at my ship sheet over my shoulder and said, "I take it by the damage to your ship that you must be Mark Kochte." (and that's when I shot him, your Honor) This by-stander turned out to be none other than Joachim Heck. He hung out and kibitzed with us while we finished the scenario (my cruiser eventually blew from being unable to repair the power plant, my light cruiser also took a power plant hit but was destroyed outright by ESU weapons fire, Scott's ships were mauled, and my super destroyer was raked over pretty good; all in all it was a serious FSE loss, though Scott managed to escape with a couple of his lighter ships (his BC, on the other hand, was eventually taken out, having no thrust engines left). Thus the scenario ended. We sat around and chatted a bit, then headed off to our respective beds and homes. It was 1:30 when I finally crawled into bed. Saturday. 7am. I was awake. Half hour later showered and on my way out the door. As there were no demo times set for today, I was free to browse deeper in the dealer room. But I was also psyched to play more FT, as were a few of the guys from the evening before, so we made arrangements to get together at some table at 7pm again, do some more playing. I told KR our enthusiasm and he was able to dig up an 'official' demo table for us to play on. We had a table reserved from 7p-11p again. :) The rest of the day I wandered the dealer room, sold off a few Magic cards I've been looking to let go of, visited with gaming and non-gaming friends who were at the con, played a game of Astro Smash (Silent Death rules), spent a bit more money than I intended (christ, those AOG ships are **expensive**!!), and prepped for the evening scenario. 7p finally rolled around and I went to find the table we had reserved...and found no one around. Turned out everyone was over playing in Mike Henthorn's scenario at the time (which started before the 7p demo time we had gotten). So I hung out, napped for a bit (that lack of sleep thing really drains), and when Mike's scenario finished, went to his table (since he still had his black game mat on the table I didn't have to break my starmat out:), and 'recruited' a few players for a game. The details of the two games we ended up playing I cannot divulge, as they were early playtest ideas. But suffice it to say 5 of us played two FT games from 8-ish to 1-ish, then sat around for another hour+ talking about a great many things dealing with FT (the playtest games, the FleetBook and various aspects of it, such as the core rules and different ideas people had about them (one idea was to have the core systems only roll once for the block of them instead of for each one of them, then if the block suffered a threshold hit, roll to see which one took it), and so on and so forth. We were joined by a couple other people for the idea-jam session, and I thought it very productive. Sunday. Sunday was my day to depart, so wasn't able to do the 10a-4p demo time. I slept in 'til 8am this time. Mike-the-guy-who-got-the-demo-schedule-for-us took that slot, but moved it to 12n-4p. I meant to stop by and see how things were going, but I spent the latter half of the morning running around the con looking for a few people to say 'bye' to before heading out. I had a rather long drive ahead of me (~7 hours), and had some old college friends who still lived in town I wanted to see before I headed back, so bolted by noon-thirty. I did see Mike Henthorn who was running a DSII game sunday, but unfortunately nobody showed! Most of his players had already paid in prereg, and he also knew a couple more people had signed up that morning...well, their money, we figure. I helped him fold up his gear before heading out. And that, in the proverbial nutshell (hah!!) is my Origins Con Report. If you managed to hang in there this long...you need help! ;-) This will very likely be my last post to the list as I'm taking off on a rather extended vacation for ~5 weeks. Anyone in the New Mex/Colorado/Wyoming area wanna get together and play a game or three? (I'll wave to y'all in Texas; not planning on stopping long except out in the Guadalupe Mtns;) Y'all have a good summer now, ya heah? Try to keep the noise down while I'm gone... :) Mk