From: Glenn M Wilson <triphibious@j...>
Date: Sun, 21 Jul 2002 23:44:37 EDT
Subject: Original post on [Stargrunt-Fullthrust] Another SG2 squad question
In my probable last post for a while, I wanted to submit a SG2 squad (I posted all of the little nations version 0.1 Squad organizations on the Yahoo Stargrunt-Fullthrust list) to response to discussion about all rifle Squads. The PHR have no SAW/PIG/etc support weapons in their line infantry squads. Just AR's and CAW's. Gracias, Glenn/Triphibious@juno.com This is my Science Fiction Alter Ego E-mail address. Historical - Warbeads@juno.com Fantasy and 6mm - dwarf_warrior@juno.com --------- Begin forwarded message ---------- From: "triphibious" <triphibious@juno.com> To: Stargrunt-Fullthrust@yahoogroups.com Subject: [Stargrunt-Fullthrust] Another SG2 squad question Date: Wed, 03 Jul 2002 03:35:57 -0000 Message-ID: <aftret+sk44@egroups.com> Okay, I have my little back water campaign setting for DS2 and Ft and recently, drum roll, SG2. Yes, I actually bought SG2... My question (I read the previous SG2 Squad threads - Hi BadDawg, kh_ranitzsch, Dave Horung and others) is about size and equipment of a squad I ahve designed for an 'oddball' nation. I mostly have the SG2 designs for the 'nations' in my little forgotten part of space (LLP - League of Latino Peoples - the 'collaboraters' to KH's alternate LLAR, which I find much more realistic but hey, it's a game) the NPC Native People's Circle (partway between assimilation and The Thousand Nations,) SAI - South Asian Imperium (Indians, et. al. who did not want in the ESU,) RRR - Royal Russian Republic ( semi [very semi] autonomous self financed RH group,) NEA (New European Association)(didn't like the FSE or the NSL and don't play nice with others - particularly the NPC and LLP,) the IJK (Incorporated Japanese Kingdom, Who needs a democracy when you have The Board?) plus the soon to be renamed due to trademark conflicts Great Bear Republic (FCT dissidents) running around 6 to 8 figures with various 'toys' in their mixes but the 'just got to be different' PHR (People's Holy Republic - think Evangelical Christians meet Communists and merge) runs with 10 man squads. and of course since reality is a concept they subsume under doctrine and political rhetoric, it's a very strange squad mix. The alpha test version 0.1 of the PHR squad is: SL - SMG/MP ASL and political NCO - Assault Shotgun 2 x Grenadiers - LT AR with unerslung GL (this LT AR is so very low tech that it just misses being archaic or civillian weapon - no other human force uses anything as LT as this AR) 6 x Soldiers - said LT AR This is neither supposed to be a munchkinette squad nor a white elephant but a 'way different' organization for Sg2 games. What are the problems I am going to have giving a player a force on thsi model? His Opponent? What are it's stengths and weaknesses in SG2 (never played only one read through so far.) What do I need to do to keep game balance with thses versus the more common 6/8 man squads (I can post typical infantry squads for theother forces for comparison if that would help but they are version 0.2 so they might change.) I do not plan to have these guys in my first few attempts at a SG2 game but they are a player in my DS2 schema and will eventually show up in SG2 games I am sure. Comments, advice and analysis welcomed. Gracias, Glenn Community email addresses: Post message: Stargrunt-Fullthrust@onelist.com Subscribe: Stargrunt-Fullthrust-subscribe@onelist.com Unsubscribe: Stargrunt-Fullthrust-unsubscribe@onelist.com List owner: Stargrunt-Fullthrust-owner@onelist.com Shortcut URL to this page: http://www.onelist.com/community/Stargrunt-Fullthrust Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ --------- End forwarded message ----------