From: Tom McCarthy <tmcarth@f...>
Date: Thu, 8 Jul 1999 11:32:04 -0400
Subject: Ordnance
I'm talking about fighters, missiles, etc. here. There's a lot of talk reloads and rearmament, as well as launch and recovery. Here's my 2c. i) I like the EFSB launch and recovery restrictions (half your fighters coming or going any turn). Simple and easy to remember. That said, the launch/recovery/hot standby bay varieties add a nice strategy element for those who want the complication. ii) I'm more than willing to assume that the hangar bays and SML magazines we purchase include 5 postbattle reloads, meaning your SML armed ship can fight 6 campaign battles before it's empty and your fighter groups are repaired or replaced for 6 campaign battles, but no repair/replacements during a battle. iii) I'm told by a reliable source that the FT fleets are too small to transport sizable ground forces such as we see in DS2 and SG2. Since ground combat occurs, we can assume that outside the range of our tabletop weapons there are large clusters of massive troop transports, supply ships, and tenders to transport troops. They may also be available for the repair and replenishment after the battle. Why don't they appear on the board during battles (especially surprise attacks)? I don't know. Maybe they're too valuable to attack or it's an oversight in scenario construction. Simply put, unless it's a campaign or very important, lengthy battle, I'm not worried about repair and replenishment of fighters, and I'm willing to see most of them launched very quickly in a battle.