orbital bombardment

2 posts ยท Feb 9 2003 to Feb 9 2003

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Sat, 8 Feb 2003 20:17:10 -0500

Subject: orbital bombardment

Imre responded to my post, and I to him:

Date: Sat, 8 Feb 2003 17:50:56 -0500
From: "Imre A. Szabo"
<ias@sprintmail.com>
Subject: Re: Bombardment and Beams

Does my minor in Mathematics count???

[Tomb] Dunno, if it was anything like the
time I spent in Pure Math, maybe not.;)

The point isn't to cover a ten km box of space. The point is that if the enemy
is position is off by a 0.000001 degrees from where you predict he will be
when you fire, you still have a chance to hit him. assuming 10,000 km per MU,
range of 36 MU; this
gives us 10000km * 1000 m/km * 36
*tan(0.000001) = 6.28 m. Area of a circle of this radius is 124 sq.m. This is
much less then a 10 km box which is 100,000,000 sq. m...

[Tomb] Okay, take that 0.000001 and
change it to 0.00001 or 0.0001. The numbers go up a lot. A lot has to do with
your expectations and assumptions about the technology.

However, if you take 124 sq. m and assume one pulse per 4 sq. m, then you are
only talking 8 pulses times the power required. A fighter will slip through,
but then fighters are supposed to.

[Tomb] And let us assume for a moment
materials have advanced apace with your fire control and focusing abilities. I
think the amount of energy required will be substantial. I'm thinking that a
weapon that wants to actually damage an FT ship decently has really two or
three factors to deal with: Getting a hit of any kind and having that hit do
enough damage to be meaningful and doing that within a finite budget of
available offensive energy. The first of those is aided by rapid fire (across
an area) or a scattergun effect. The second of those is aided by having more
powerful individual shots. The third of those is impeded by both of the former
two. It seems to me FT weapons must be a compromise, but there is *no* point
in getting a hit if you don't do meaningful damage, so the second objective is
actually the important one. Thus the emphasis is on having a shot do some
damage when it hits. So, I guess it boils down to how much fire you figure can
be put out to achieve that. I'm assuming batteries that fire slowly (for
temperature and energy build up reasons) and make great attempts to hit what
they aim at. There could be (and probably are) multiple pulses. But I don't
think of them as high rate area sweepers. I just don't think they could pack
meaningful power levels in without having a ridiculous power demand.

Yes, 0.000001 degree is a very small error when you consider two ships each
moving 3 dimensionally realtive to each other at that range.

[Tomb] Quite. But you're the one who
commented on area sweeping effects, IIRC. If you're going to say the area you
meant was incredibly small, then why say that? If it is a sizeable area, then
that implies either individually weak shots or a whopping input energy.

> Which brings us to bombardments. I

<snip> and

> to obliterate cities, etc). Otherwise we'd

PLEASE CHECK MY ORIGINAL SUGGESTIONS. BEAMS AREN'T VERY EFFECTIVE ON EARTH
TYPE PLANETS, YOU NEED CLASS 4 OR LARGER TO DO ANYTHING.

[Tomb] My comments on how *I* view
orbital bombardment made no particular direct reference to your suggestions. I
read them (at least skimmed) and wasn't interested in commenting directly on
your mechanics. Therefore your emphasis addresses a point I had not taken up.
Nor will I. Your rules didn't seem totally unreasonable, to the extent I paid
attention to them. Some of your philosophy I'm not in total agreement with. I
was merely advancing my opinion of what I think things must be like in the
canonical universe.

Imre: As for the fighters, Thunderbolts exist in B5 specifically to fix that
defficency in Earth Force.

[Tomb] Yep, but down below you argue
against ground attack fighters. Interesting....

I don't like the Ortillary system because they are NOT ammo dependent.

[Tomb] In what sense? Limited ammo?
(Ever heard of a fleet collier? also notice GMS systems don't have ammo
constraints) Or that they don't have ammunition choice? DS2 and SG2 present
only a very simplified picture of actual artillery capability and variety.

Imre: As for orbital bombardment satelites, make a small space station with 1
hull, and a couple submunition packs loaded with orbital bombardment
submunitions. Carry in a freighter (or cargo hold of a military ship, or
fighter bay of carrier) and deploy when needed.

[Tomb] That kind of design (although I'd
claim you require something big enough to hold an ortillery module) is
probably what I'm talking about.

> And it seems to me their ought to be a

Why bother. Use standard fighter types. Can have a very rough time going into
the atmosphere...

[Tomb] You mentioned the thunderbolt
from the B5 Universe, and you mention the rough time in atmosphere. I add to
that the possibilities of interception inside the atmospheric envelope by
highly specialized interceptors who should be able to outfight your "standard
space fighter". Plus I'm not sure the Thunderbolt of Starfury are even
aerodynamic enough to be viable (okay, I guess the B2 proves a brick can fly
with enough power.....). My point was that a fighter designed for space combat
is a poor
choice for in-atmosphere ordinance
deployment against ground targets, especially in the close support role. It
seems that it would be overly vulnerable.

That's in my original idea.

[Tomb] Except it seems to me that a ship
with a single class 4 beam could freely roam around and roast formations,
cities, etc with no reply from the defenders assuming it had orbital
superiority. (Or did I read that wrong?) Something tells me that considering
the value of planets, some serious effort would be put into planetary defenses
sufficient to prevent that. (Class 10 ground mount beams? Ground launched
salvo missiles? I don't know, whatever).

> domination of the campaign worlds to
from threatening any surface combat action without specialized assets.

If it's a planet similar to Earth, corvettes won't be effective, unless they
have one shot weapons, ideally loaded with orbital bombardment munitions. Note
that this will make them one shot wonders.

[Tomb] Okay, how about a B4 armed DD? I
ask because this design is fairly viable as a vector combatant (not so in
cinematic) and could also, by your rules if I read them right, make for a
nasty bombardier. And squadrons of them would be just nasty. Frankly, I'd just
rather that atmospheres of any significant level just plain stopped beams
dead. I think ground assault requires specialized assets which are nigh on
useless in space. Period. So if your navy decides to show up without them or
loses them, you're done for planetary attack until you fetch replacements.

Yep, they're mop up opperation like the Central Pacific campaign if your fleet
can't threaten the enemy. But if the fleets are comparable, you wind up
fighting a serries of Guadalcannals... Both sides darting in to land
reinforcement and do a quick barrage of the enemy position, and then dash
off...

[Tomb] Which is fine, if the analogy
worked. It breaks down because in 1945, it was very hard to know where the
other fleet was and all the islands were effectively different places (as in
fact were different parts of the same island) due to the technology of the
time. Now, an entire world is effectively one place, as far as interdicting
traffic to it probably goes. So I don't think you'll ever get this situation
unless you have terrible luck. If you don't go into an invasion with enough
force to sweep space, you deserve to lose. If you do sweep space, you'd better
darn well hold it or the troops you've landed are in bad situations. Allowing
his ships to enter the atmospheric envelope for any purpose is likely to see
to it that he plants a nuke on some of your boys (more worrisome than the
"supplies" he might bring in or even the "reinforcements"). A true planetary
invasion had better involve one side taking and holding the planet and the
space around it for a fair distance. And if they do that, any "landers" will
be blown sky high. So at that point, it behoves the invaded party to not waste
such efforts trying to sneak in, but to build up and come in with a true
relief force, again oriented to taking out whatever is there and winning space
superiority.

I think if you really have not truly established local space superiority, you
have no real business landing troops. And if you can't hold it, the troops you
have landed are in a lot of trouble.

And that, my friend, is not exactly the Pacific War all over again.

From: Imre A. Szabo <ias@s...>

Date: Sat, 8 Feb 2003 21:47:13 -0500

Subject: Re: orbital bombardment

> [Tomb] Dunno, if it was anything like the

Applied math course after Diff. Eq. (Diff. Eq. was a lot fun, I highly
recommend it!).

> [Tomb] Okay, take that 0.000001 and

Yes it does.

> [Tomb] And let us assume for a moment

In space, no. At 36,000,000 m it sweeped a whoping 124 sq. m with 8 pulses.
That's not much. Against planets where ground troops move much slower they can
be very nasty.

> [Tomb] Quite. But you're the one who

The point is that if they sweep an area like that with enough power to damage
starships, they can sweep the same area on the surface per battery...

> [Tomb] My comments on how *I* view

If you are not going to bother to read them and understand them, then you
don't want understand my philosophy. It's all there in the rules. Read it,
understand it, or quit wasting my time.

> [Tomb] Yep, but down below you argue

No I don't, I argue against multiple classifications of fighter. Space attack
fighter, surface attack fighter, space torpedoe fighters, surface torpedoe
fighters, etc, etc, etc...

> [Tomb] In what sense? Limited ammo?

Funny, there is no mention or Ortillary systems requiring a fleet collier to
function. I want something much more quantified then current generic system. I
don't care about DSII because I quit playing a couple of years back. I could
never get into SG. I have too many fond memories of double blind FirePower to
get into SG2.

> [Tomb] You mentioned the thunderbolt

Actually, any rocket proves that a brick can fly... Depends on your genre as
to whether or not space fighter are good. If you let space fighters operate in
atmospheres you then give the defender of the planet an option he wouldn't
otherwise have. Do I send my fighter up and accomplish little or nothing, or
do I keep them down, so if they launch a fighter strike, my fighters get to
maul them as they enter the atmosphere. This is much more interesting then "My
atmospheric fighter must wait tell he lands to do anything."

> [Tomb] Except it seems to me that a ship

Have you seen the size of a city? That single ship with one class 4 beam can
slowly roast and eventually crush the planet if you don't bother to send a
relief force to chase it away.

> [Tomb] Okay, how about a B4 armed DD? I

If you want to play that way, you can go play that way.

> [Tomb] Which is fine, if the analogy

If you are not strong enough to attack and hold, but you are strong enough
disrupt, and the target is valuable enough to disrupt, you would be a fool not
to. This is how the U.S. got into Guadalcannal. It was a brutal, ugly fight,
at sea, in the air, and on the ground. The U.S. did not have the strength to
challange the Japs in an all battle, but we needed stop the Japs from building
that air base. And as bad as it was, it would have been much worse if the Japs
had finished that airbase...

> I think if you really have not truly

See comment above.

> And that, my friend, is not exactly the

See comment above.