Optional fighter bay rule

2 posts ยท Oct 22 1998 to Oct 26 1998

From: Channing Faunce <channing@g...>

Date: Thu, 22 Oct 1998 19:32:16 -0400

Subject: Optional fighter bay rule

This variation in the fighter bay mass requirements came about because of the
rule of only being able to launch 1 fighter squadron at a time (2 for
carriers). We wanted a way to be able to construct ships which could launch
more (or all) of their fighters at once.

For each fighter flight that a ship wishes to be able to launch in one turn
the Mass of the fighter bay is 12 (x2 the Mass of the fighter flight). All
other fighter bays are Mass 9 (x1.5 Fighter flight Mass)

This means that if a ship has 8 fighter flights and wishes to be able to
launch 4 flights a turn buys 4 bays at 12 mass and 4 bays at 9 mass each.

The only change we considered was making the "non-launch" bays Mass 6.

Comments?

Chan

From: Andrew Martin <Al.Bri@x...>

Date: Mon, 26 Oct 1998 20:09:19 +1300

Subject: Re: Optional fighter bay rule

> Channing Faunce <channing@glasscity.net> wrote:

I just got the Earth Force Source Book, for the Babylon Project RPG, and the
fighter carriers in there have the restriction that they can launch or recover
up to half of their fighter complement each game turn. Perhaps you might like
to include the same rule in your games, that way you don't have to change the
design system.