Opposed Dice method

2 posts ยท Sep 23 2003 to Sep 24 2003

From: Glenn M Wilson <triphibious@j...>

Date: Tue, 23 Sep 2003 18:39:59 -0500

Subject: Opposed Dice method

GZG List Archives -- May 1999
Number 337 of 429 messages in this Archive
[Date Prev]  Main Index [Date Next]
[Thread Prev]  Thread Index [Thread Next]

------------------------------------------------------------------------
--------

[DSII] - New dice rolling system to replace chit drawing.

------------------------------------------------------------------------
--------

From: "Andrew Martin" <Al.Bri@xxxxxxxxxx>
Date: Tue, 25 May 1999 22:11:55 +1200

------------------------------------------------------------------------
--------

After the firer hits the target, use this quick system to resolve damage
instead of drawing chits.

The firer rolls two dice, one according to the weapon size class or number of
chits drawn:

Weapon Size Dice
-----------     ----
1 D4 2 D6 3 D8 4 D10 5 D12

The target rolls rolls two dice, one according to armour level:

Armour Dice
------  ----
1 D4 2 D6 3 D8 4 D10 5 D12

The other dice the firer and target roll are according to the weapon and
armour type:

System Weapon Armour Effectiveness
------          ------  ------                  -------------
HEL: D4 D8

50%
                        D4              D12     - Ablative
Armour 25%

RFAC & HVC
-
Close: D6 D8 75%
-
Medium: D4 D8 50%
- Long:         D4              D12     - Long range
25%

HKP & MDC
-
Close: D8 D8 100%
-
Medium: D6 D8 75%
-
Long: D4 D8 50%

DFFG:
- Close:                D8              D4      - Close
range 200%
-
Medium: D8 D8 100%
-
Long: D4 D8 50%

IAVR, GMS & SLAM
-
Normal: D6 D8 75%
-
Ablative: D6 D8

75%
- Reactive:             D4              D8      - Reactive
armour 50%
- Active:               D4              D12     - Active
armour 25%

HEF
-
Infantry: D6 D8

75%
- Infantry:             D4              D8      - Dug-in or
Urban 50%
-
Armour: D4 D12 25%
- Armour:               D4              D20     - Dug-in or
Urban Ineff.

MAK
-
Armour: D6 D8 75%
- Armour:               D4              D8      - Dug-in or
Urban 50%
-
Infantry: D4 D12

25%
- Infantry:             D4              D20     - Dug-in or
Urban Ineff.

DPL (Dual Purpose Loads)
-
all: D4 D8 50%
- all:          D4              D12     - Dug-in or
Urban 25%

----------------------------------------------------

Infantry
--------

Infantry teams Armour Level Dice
--------------          -----------------
Militia D6 Line D8 Powered Armour D10 Super PA * D12

* Super PA is like GW's Space Marine Terminators or similar.

Anti-Personel Chits     Wpn Size Dice
-------------------     -------------
1 D4 2 D6 3 D8 4 D10 5 D12

Effectiveness dice

Firefights
----------
Firer Target Effectiveness
-----           ------                          -------------
D6              D8      - Open terrain.          75%
D4              D8      - Soft cover.            50%
D4              D12     - Dug-in or urban.       25%

Close Assaults
--------------
Firer Target Effectiveness
-----           ------                          -------------
D8              D8      - Open terrain.         100%
D6              D8      - Soft cover.            75%
D4              D8      - Dug-in or urban.       50%

----------------------------------------------------

This system is simple: Firer rolls their two dice, one for weapon size, the
other for weapon effectiveness. Target rolls their two dice, one for armour
level, the other for armour effectiveness. If the Target rolls both dice
higher than firer, the target is undamaged. If only one of the dice rolls
higher than the firer, vehicles are damaged but infantry are undamaged. If no
dice rolls higher than the firer, the vehicle or infantry is destroyed.

For a damaged vehicle, assume it has standard damaged result or roll on this
damage table:

1D10 Special
----    -------
1       Escape! - Vehicle is undamaged
2       SD              - Target Systems Down, vehicle can't fire.
3 SD 4 SD 5 SD
6       Mobility        - Vehicle can't move.
7 Mobility 8 Mobility
9       Boom!           - Vehicle destroyed.
10 Boom!

----------------------------------------------------

The above weapon and armour information is based on this table:

Effectiveness Weapon Dice Armour Dice
-------------   -----------             -----------
Ineffective D4 D20 25% D4 D12 50% D4 D8 75% D6 D8 100% D8 D8 200% D8 D4

From: A J Martin <AJMartin@o...>

Date: Wed, 24 Sep 2003 18:56:44 +1200

Subject: Re: Opposed Dice method

Here, with adverts:
http://valley.150m.com/Dirtside/Dice%20System.html

Or here, minus adverts:
http://www.rebol.it/Valley/Dirtside/Dice%20System.html

(I must fix my generator and get the links fixed up.)