One view Re: [VV] Vectorverse FTL

6 posts ยท Jan 31 2005 to Feb 1 2005

From: Warbeads@a...

Date: Mon, 31 Jan 2005 06:39:23 EST

Subject: One view Re: [VV] Vectorverse FTL

In a message dated 1/30/05 9:33:13 PM Pacific Standard Time,
> laserlight@quixnet.net writes:

From:  "Robertson, Brendan"
> FTL Tier 1: , Tier 2:, Tier 3:

I'm wondering if perhaps it would be better to have only two modes of FTL? A
lot of the interesting situations in history have arisen when one culture
developed a new mode of transportation, and ran into another culture which
didn't have that mode. For instance, the Aztecs
| Hindus | East Africans had foot travel; the Spanish | English  |
Arabs had that, but also had ships (and the tech that allowed them to build
ships).

Leave for a week and something different comes up...

Well, let me make a real world example to semi-refute that  approach.

When I went back to my Mother's memorial service (no typical funeral per se'
since she was a member of Unity - our theological views varied  more
then our political views) I had several options.

In theory I could have gone on foot, by bike, gasoline powered vehicles

(motor cycle or car), train or airplane. Despite the fact it completely
drained
savings we chose the latter (plus hotel room and rental car  -- all in
Los Angeles, shudder) because we wanted all four of us to be there (the grown
children were on their own resources) and time was a critical factor.

Extrapolating, I can see hyperspace as complicated.

1) Natural Wormholes - if you have them you use them.  They  may vary in

usefulness [a wormhole into a sun probably has limited usefulness as does one
into a 'Sargasso Space Sea' part of the universe,] length traveled and
carrying capacity individually and may, or may not, (!) cause release of
sensible/detectable 'bits' in the deparure/arrival area.  They may also
'move' a bit in
their exact astarting/ending points.

2) Jump Gates/drives
    A - I see this as taking a large asteroid  sized [or larger] piece
of equipment due to power considerations to project smaller ships a variable
or exact distance in a variable or exact direction with or without observable
'bits' in the departure or arrival area.
    B - now we reduce the power plant to allow  ships to create the
'field' around themselves to project themselves through hyperspace.
    C- in theory the reduction is such that  individuals can be moved
(Teleportation from a different view) or small ships can move planets.
"Outside the GZG universe issue" technologically for this discussion I expect.

3) alternative 'jump drive sources' are utilized by different
races/species/groups.  An example is the drive used in the old SPI board
 games where
telekinestethics (spelling) themselves were the 'power plant' to jumps.
 In that
same trio of games the only known intelligent plant race used a slower but
useful 'tachyon' drive for movement. In one earlier SF book from the
1950's/1960's the one non-human race eschewed the offer of  advanced
human tech and developed their own hyperspace technology and kept their
'culture' where as their
old ex-foes (more humanoid) found themselves 'absorbed'  into the human
culture thus losing their unique culture and becoming 'not quite as effective'
demi-Terrans in Essence.
Gracias,

From: Samuel Penn <sam@b...>

Date: Mon, 31 Jan 2005 11:58:10 -0000 (GMT)

Subject: Re: One view Re: [VV] Vectorverse FTL

Warbeads@aol.com said:
> 1) Natural Wormholes - if you have them you use them. They may vary

Though can lead to interesting tactical situations, as in the book 'The Moat
Around Murcheson's Eye'.

> into a 'Sargasso Space Sea' part of the universe,] length traveled and

Hmm, another complexity would be different rules in different regions, as like
in "Fire Upon the Deep" (the Unthinking Depths near the centre of the galaxy
where FTL is not possible and neither is thought, the Slow Zone where FTL is
not possible but thought is, and outer zones where FTL becomes possible as do
higher intelligences.

From: Warbeads@a...

Date: Mon, 31 Jan 2005 17:08:58 EST

Subject: Re: One view Re: [VV] Vectorverse FTL

In a message dated 1/31/05 3:56:23 AM Pacific Standard Time,
> sam@bifrost.demon.co.uk writes:

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 1 Feb 2005 09:13:28 +1100

Subject: RE: One view Re: [VV] Vectorverse FTL

More a case of: "I don't have a Black Globe shield generator, so the sun
vaporises me in seconds" or later "My super-advanced Black Globe that
increases surface area to dissipate heat and weapons fire kills me at an
accelerated rate inside a sun".

Brendan 'Neath Southern Skies

[quoted original message omitted]

From: Warbeads@a...

Date: Mon, 31 Jan 2005 17:37:05 EST

Subject: Re: One view Re: [VV] Vectorverse FTL

In a message dated 1/31/05 2:14:10 PM Pacific Standard Time,
> Brendan.Robertson@dva.gov.au writes:

More a case of: "I don't have a Black Globe shield generator, so the sun
vaporises  me in seconds" or later "My super-advanced Black Globe that
increases surface area to dissipate heat and weapons fire kills me at an
accelerated rate inside a sun".

Brendan 'Neath Southern Skies

OOOOOH, toasted starship. Yummy!

Lots of interesting possibilities if gates entrances/exits are  somewhat

'mobile' I am sure.

Gracias,

From: Samuel Penn <sam@b...>

Date: Tue, 1 Feb 2005 09:59:29 -0000 (GMT)

Subject: Re: One view Re: [VV] Vectorverse FTL

Warbeads@aol.com said:
> In a message dated 1/31/05 3:56:23 AM Pacific Standard Time,

> Though can lead to interesting tactical situations, as in the book

Alderson Jump Points allow instant travel between two points, but only
naturally occuring points. There is one world where the only jump point out
leads into the protosphere(?) of a red giant.

Ships can stay there for a while, due to shields, as long as you can store the
energy the shields soak up, since radiating it away (the normal solution with
that style of tech) wouldn't work.