Oh dear, more Guns: SG Heavy Machine Guns

4 posts ยท Jul 2 1998 to Jul 3 1998

From: Owen Glover <oglover@b...>

Date: Thu, 2 Jul 1998 16:42:10 +1000

Subject: Oh dear, more Guns: SG Heavy Machine Guns

OK, firstly let's see if this gets to anyone!?

Heavy Machine Guns in Stargrunt:

After much thought and deliberation this si my suggestion to represent the
Heavy Machine Gun (calibers to fit between the GAUSS SAW and the
RFAC/1).

The HMG fits into your Infantry Support Weapons category. It may be operated
in a Ground Mount or Vehicle mount role. Ground Mount is your
tripod, wheeled/gun shield etc. It is a Crew Served Weapon and requires
a minimum of two people to fire it in the ground mount role (in Vehicles
automated loading mechanisms are assumed). For normal operation in Ground
Mount Role, a crew of 4 will be required; Commander, Gunner, Loader and
Ammunition Carrier. I suggest that two Actions will be required to set up and
one Action to strip down the weapon. With a loss of one or two crew the time
taken is doubled. When manhandled the 4 man team move as Encumbered. If two
crew are lost then the weapon can only
be moved to load/unload into/from a vehicle ie it cannot actually be
moved any distance.

The HMG may be operated using 'Iron Sights' or a Fire Control.

With FireCon

FireCon Basic/Enhanced/Superior as appropriate, Impact d12(Impact
doubled for Major Hit)for both Vehicles and Infantry. Range Bands are 12" x
Target Size.

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Thu, 2 Jul 1998 06:21:26 -0500

Subject: Re: Oh dear, more Guns: SG Heavy Machine Guns

Glover, spake thusly upon matters weighty:
> OK, firstly let's see if this gets to anyone!?

Yep.

> Heavy Machine Guns in Stargrunt:

Good idea.

> The HMG fits into your Infantry Support Weapons category. It may be

You really think one guy can't fire an M2HB or a DShK by himself? I assume
these are typical of the weapon you have in mind. I can see that reloading
would be slow, and moving right out, but I don't see that the weapon is
unusable.

> The HMG may be operated using 'Iron Sights' or a Fire Control.

How about damaging the HMG in attacks on the gun position? I'd suggest when
alloting casualties, treat the gun as an 'extra man' and if it gets hit, give
it a D6 defense against the impact of the incomiing weapon. If a major hit is
scored, the weapon is destroyed. If not, it is damaged and must be field
repaired (2 actions from the gun crew). That way you can actually have the
dangerous piece of the equation eliminated before the crew are dead....

Tom.
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From: John Atkinson <johnmatkinson@y...>

Date: Thu, 2 Jul 1998 18:22:18 -0500 (CDT)

Subject: Re: Oh dear, more Guns: SG Heavy Machine Guns

> You wrote:

> a minimum of two people to fire it in the ground mount role (in

Two to load and fire normally.  ROF slows down (lower FP) with a 1-man
crew.

> automated loading mechanisms are assumed). For normal operation in

Whoah! Just three.

> FirePower d10, Impact d12(Impact doubled for Major Hit)for both

d10 with 1-man crew, d12 with 2+.  These suckers are Nasty.

From: tom411@j... (Thomas E Hughes)

Date: Thu, 2 Jul 1998 23:13:25 -0500

Subject: Re: Oh dear, more Guns: SG Heavy Machine Guns

On Thu, 2 Jul 1998 16:42:10 +1000 "Glover, Owen"
<oglover@mov.vic.gov.au> writes:
> Heavy Machine Guns in Stargrunt:

Actually I saw a TOE that said a HMG had 6 members in the crew. I guess it
would depend on where you were using it. If within 100 meters of the carrying
vehicle you might get down to 3, otherwise your crew would have to be
medivac'ed for hernias!

A Browning 50 cal weighs about 38kg + tripod and ammo! (Yes I know there
are lighter versions.)

Nice work Owen, I like.

Tom Hughes

> required to set up and one Action to strip down the weapon. With a