Ogres, Bolos and things that go bump in the night[CLEAN STAMP]

2 posts ยท Oct 7 1999 to Oct 8 1999

From: JohnDHamill@a...

Date: Thu, 7 Oct 1999 17:04:40 EDT

Subject: Re: Ogres, Bolos and things that go bump in the night[CLEAN STAMP]

> Rick Rutherford wrote:

> Michael T Miserendino wrote:

> I'm not so sure about that. The DSII battlefield is a pretty deadly

From: Michael T Miserendino <MTMiserendino@l...>

Date: Fri, 8 Oct 1999 8:15:00 -0500

Subject: Re: Ogres, Bolos and things that go bump in the night[CLEAN STAMP]

> owner-gzg-l@CSUA.Berkeley.EDU at internet 10/07 4:04 PM >>>

> close to how tough they are supposed to be. As I recall (not having

That is correct.

> What I do when building ogres is make the modules that hold the

that
> are facing, so you can't have swarms targeting every weak spot.

I wouldn't make the tread modules too small as that would be my first target.
Immobilize the vehicle then pound on it from a safe distance.

Mike