OGREs (and BattleTech) in DS2

2 posts ยท Mar 7 1999 to Mar 7 1999

From: Kevin Walker <sage@c...>

Date: Sun, 7 Mar 1999 14:08:38 -0600

Subject: OGREs (and BattleTech) in DS2

With the recent discussion of FMA modifications to the DS2 armor penetration
system I started looking at the issue of OGREs and BattleTech mechs
representation in the game.

I'd like to say on the outset that I prefer keeping them like they are now.
However I do find myself occasionally tempted to design and run a scenario
where these a beast of this sort might be used as the elite individual (or
group) against the plentiful hordes of tanks and infantry.

To this end I was wonder if it might be reasonable to allow Mechs (optionally
only of course) to be designed using the modular vehicle system. This way each
section could be it's own module.

With OGREs how would people feel if each module represented part of a track
assembly, a main weapon, or a battery of secondary weapons. This way you can
duplicate the original feeling of OGRE table top game of the huge beast slowly
being chipped away at. Of course this would wreck havoc with the point system,
but I'm not even remotely suggesting that this be figured in. For those of us
(including myself) that think these giants should always have an Achilles'
heel you could always add in a power module that can only
be shot at from certain directions (how about side/rear only) and has a
minimum (here comes the connection to the new FMA related suggestions) armor
die roll of a target number (say half or so).

Alright... any comments.

From: Donald Hosford <hosford.donald@a...>

Date: Sun, 07 Mar 1999 18:35:51 -0500

Subject: Re: OGREs (and BattleTech) in DS2

> Kevin Walker wrote:

> With the recent discussion of FMA modifications to the DS2 armor

> With OGREs how would people feel if each module represented part of a
armor
> die roll of a target number (say half or so).

On Steve Jackon Games web site, check the Ourgames page for The Ogre/GEV
page.

On the Articals page is an artical called something like: Ogres and the Golden
BBs...
(BBs as in the pellet fired by toy guns...)

The author of that artical had a similar critical hit idea....He felt that
someone would get lucky once in a while, and hit the Ogre's critial spot, it's
power plant, or it's computer brain.

I feel that it gives the ogre a vulnerable spot that the attacker may
expoit...