From: Kevin Walker <sage@c...>
Date: Sun, 7 Mar 1999 14:08:38 -0600
Subject: OGREs (and BattleTech) in DS2
With the recent discussion of FMA modifications to the DS2 armor penetration system I started looking at the issue of OGREs and BattleTech mechs representation in the game. I'd like to say on the outset that I prefer keeping them like they are now. However I do find myself occasionally tempted to design and run a scenario where these a beast of this sort might be used as the elite individual (or group) against the plentiful hordes of tanks and infantry. To this end I was wonder if it might be reasonable to allow Mechs (optionally only of course) to be designed using the modular vehicle system. This way each section could be it's own module. With OGREs how would people feel if each module represented part of a track assembly, a main weapon, or a battery of secondary weapons. This way you can duplicate the original feeling of OGRE table top game of the huge beast slowly being chipped away at. Of course this would wreck havoc with the point system, but I'm not even remotely suggesting that this be figured in. For those of us (including myself) that think these giants should always have an Achilles' heel you could always add in a power module that can only be shot at from certain directions (how about side/rear only) and has a minimum (here comes the connection to the new FMA related suggestions) armor die roll of a target number (say half or so). Alright... any comments.