Ogre ( was Depraved..).

6 posts ยท Oct 19 2001 to Oct 19 2001

From: aebrain@a...

Date: Fri, 19 Oct 2001 10:04:00 +1000

Subject: Re: Ogre ( was Depraved..).

> > Ogre for microarmor,

Regarding Ogre, there are the following variants, in chronological order of
appearance:

The Old Original "Ogre", sister-game "GEV" and supplement "Shockwave".
These are boardgames, played on a normal hexed map using cardboard counters
representing individual vehicles or infantry squads. Ogre takes place in a
radioactive desert with many craters and piles of rubble on a small map, 1
Cybertank vs Conventional force. GEV allows 2 conventional forces in a less
completely wrecked environment, one still with towns, woods, streams etc.
Shockwave adds new units, expanded rules, large nukes etc.

"Ogre Miniatures": basically the above played with miniatures, where 2" = 1
hex. There are a few minor rules changes to do with ramming, plus much stuff
about things falling off cliffs and other things only found
on a tabletop rather than a map, but basically the same game as Ogre +
all expansions (which deal with different terrain types amongst other things),
some new units thrown in such as obsolete tanks, militia etc.

"Ogre Deluxe": The rules from the Ogre boardgame, plus an identical map with
larger hexes, plus miniatures enough to play the basic scenario. Essentially
the miniatures replace the cardboard counters. There are many packs of
reinforcement units (whole companies etc) available, plus individual minis.
The rules don't deal with towns, cliffs, woods etc. only craters and rubble.

To expand my earlier post, I'd recommend starting with Ogre Deluxe, then
getting a reinforcement pack or two with new unit types not in the basic box,
then moving to Ogre Miniatures (using the same minis). This provides an
upgrade path from basic mechanics of moving and firing a few unit types on
simplified terrain, expanding the unit types, then use of more terrain types
and templates rather than hexes.

From: Edward Lipsett <translation@i...>

Date: Fri, 19 Oct 2001 09:14:55 +0900

Subject: Re: Ogre ( was Depraved..).

Actually, I've got the microgames...

> aebrain@austarmetro.com.au wrote:

From: Adam Benedict Canning <dahak@d...>

Date: Fri, 19 Oct 2001 14:38:48 +0100

Subject: Re: Ogre ( was Depraved..).

> Date: Fri, 19 Oct 2001 10:04:00 +1000

You missed The Ogre Book, which came out between GEV and Shockwave, and which
while mostly a compilation of magazine articles added more ogre types,
aircraft and naval units and conversions for Starship Troopers and RIVETS.

> "Ogre Miniatures": basically the above played with

If you are utterly crazed, there was Destroy all Ogres in Pyramid which added
Godzilla.

> "Ogre Deluxe": The rules from the Ogre boardgame, plus an

And of course soon we get the Call of Cthullu crossover...

300 pts and likes eating infantry.

From: bill_armintrout <bill_armintrout@E...>

Date: Fri, 19 Oct 2001 11:19:20 -0400

Subject: Re: Ogre ( was Depraved..).

> > Regarding Ogre, there are the following variants, in

> You missed The Ogre Book, which came out between GEV and Shockwave,

You missed the Ogre Reinforcement Pack, a small supplement that provided rules
and scenarios for playing very large battles. (Designed by Warren Spector; I
helped with some of the playtest coordination.)

There was also a troop level game. I've forgotten the title, though I know I
have a copy around here somewhere...

From: Jon Davis <davisje@n...>

Date: Fri, 19 Oct 2001 11:49:01 -0400

Subject: Re: Ogre ( was Depraved..).

> Bill Armintrout wrote:

> There was also a troop level game. I've forgotten the title, though I

That would be Battlesuit.

From: Michael Llaneza <maserati@e...>

Date: Fri, 19 Oct 2001 08:50:50 -0700 (PDT)

Subject: Re: Ogre ( was Depraved..).

Battlesuit was the power-armor skirmish game.

> On Fri, 19 Oct 2001, Bill Armintrout wrote:

> > > Regarding Ogre, there are the following variants, in